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// Update GPUNode status to set the resource quantity
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// gpuNodeRes.Status =
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// if err := r.Client.Status().Update(ctx, gpuNodeRes); err != nil {
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// errList = append(errList, err)
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// return
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// }
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// // Create node on cloud provider
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// status, err := provider.CreateNode(ctx, &node)
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// if err != nil {
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// errList = append(errList, err)
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// return
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// }
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// // Update GPUNode status about the cloud vendor info
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// // To match GPUNode - K8S node, the --node-label in Kubelet is MUST-have, like Karpenter, it force set userdata to add a provisionerId label, k8s node controller then can set its ownerReference to the GPUNode
// Update GPUNode status about the cloud vendor info
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// To match GPUNode - K8S node, the --node-label in Kubelet is MUST-have, like Karpenter, it force set userdata to add a provisionerId label, k8s node controller then can set its ownerReference to the GPUNode
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