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app.js
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var express = require('express');
var app = express();
var server = app.listen(8080);
app.use(express.static('client'));
var socket = require('socket.io');
var io = socket(server);
var tickRate = 1/60;
var sockets = [];
var updateInterval = setInterval(update, 1000*tickRate, sockets);
io.sockets.on('connect', onConnect);
function onConnect(socket){
console.log("New player!\nSocket: " + socket.id);
//Create a character, socket id, color, direction, position, shape
sockets.push({id:socket.id,
color:{r: Math.floor(Math.random()*256), g: Math.floor(Math.random()*256), b: Math.floor(Math.random()*256)},
dir:'',
x:500,
y:400,
type:'box'
});
//Recognize keypresses (ie arrow keys)
socket.on('keyPress',
function(data){
index = getPlayer(data.id);
if((data.inputId == 'up' || data.inputId == 'down' || data.inputId == 'left' || data.inputId == 'right') && sockets.length > index)
sockets[index].dir = data.inputId;
}
);
socket.on('disconnect',
function(){
console.log("Disconnect! id: " + socket.id);
sockets.splice(getPlayer(socket.id), 1);
console.log("Number of sockets: " + sockets.length + "\n");
});
console.log("Number of sockets: " + sockets.length + "\n");
}
function getPlayer(id){
for(i = 0; i < sockets.length; i++)
if(sockets[i].id == id)
return i;
return -1;
}
function movePlayer(player){
player.y += (player.dir == 'up')? -5: (player.dir == 'down')? 5: 0;
player.x += (player.dir == 'left')? -5: (player.dir == 'right')? 5: 0;
//player.dir = '';
}
function update(players){
for(i = 0; i < players.length; i++){
if(players[i].dir != '')
movePlayer(players[i]);
}
io.sockets.emit('update', {drawables:players});
}