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Static position #21
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currently Stride has a method that allows you to update the transform of a static collider. If it doesnt effect performance much, I think the better way would be to just have the bepu transform reflect the Stride transform that way the user can move static objects without extra steps. |
For now, we can set static position using the container. Problem is, it can desync entity Transform position & bepu position. @Eideren any hint ? |
//TODO : test if true
Settings a Static position via stride Transform will move it visually only. It should either set the visual back where the static is in sumulation or move the static in the simulation.
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