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Navigation system #23
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To add some info here, the only reason this breaks navigation is because the current default stride library uses Bullets triangle data to give to the recast library. options:
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ikpil/DotRecast#19 some tracking to see what I have been looking into with the new recast library and issues with the left vs right handed coordinate systems. |
I am completely stumped with the Dotrecast library. I cant for the life of me get the mesh to generate not updside down... I may restart later and just try to convert the existing Stride project instead. |
#28 is merged! Lots of work left to do but the basics of agents, settings. etc should be easier to implement just a lot of busy work. |
//TODO
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