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Buff Thermal Dynamics Fluxducts #1747

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jwoods7097 opened this issue Jun 18, 2020 · 3 comments
Closed

Buff Thermal Dynamics Fluxducts #1747

jwoods7097 opened this issue Jun 18, 2020 · 3 comments
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Enhancement Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack

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@jwoods7097
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Modpack version
1.81a

Issue
Redstone Energy Fluxducts and above require the Fluid Transposer to craft, which gates them behind Thermal Expansion. However, the top tier Mekanism and EnderIO energy cables can be crafted before unlocking Thermal, and have more than double the transfer rate of the Resonant Fluxduct.

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@Krutoy242
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This also can be resolved with adding more variants of "Fill fluid" crafts with another machines, like NC fluid infuser. @NillerMedDild I can make this

@NielsPilgaard
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Thanks for the report, and sounds good @Krutoy242!

@MorganSimic
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Oh, yeah the numbers of thermal ducts definitely need to be brought in line with the rest of the power transfer. Apart from being gated behind thermal, they suck in terms of power transfer. Not counting cryo stabilized fluxducts. And the lower tiers are so involved in crafting with all the parts it feels highly unrewarding to use those.
Also filling recipes in the fluid infuser, yes please!

@NielsPilgaard NielsPilgaard added Status: Ready For Testing In-game testing of the issue is required Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack and removed Status: Ready For Testing In-game testing of the issue is required labels Oct 1, 2020
SSyl pushed a commit to SSyl/Enigmatica2Expert-SSylTweaks that referenced this issue Apr 17, 2023
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Labels
Enhancement Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack
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4 participants