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tileset.tres
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[gd_resource type="TileSet" load_steps=9 format=2]
[ext_resource path="res://sprites/wall.png" type="Texture" id=1]
[ext_resource path="res://sprites/bg_wall.png" type="Texture" id=2]
[ext_resource path="res://sprites/unhookable_wall.png" type="Texture" id=3]
[ext_resource path="res://sprites/danger_tile.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[sub_resource type="NavigationPolygon" id=2]
vertices = PoolVector2Array( 4, -4, 4, 4, -4, 4, -4, -4 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
outlines = [ PoolVector2Array( -4, -4, -4, 4, 4, 4, 4, -4 ) ]
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[sub_resource type="RectangleShape2D" id=4]
custom_solver_bias = 0.0
extents = Vector2( 4, 4 )
[resource]
0/name = "Wall"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 8, 8 )
0/is_autotile = false
0/occluder_offset = Vector2( 4, 4 )
0/navigation_offset = Vector2( 4, 4 )
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
1/name = "Background"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 8, 8 )
1/is_autotile = false
1/occluder_offset = Vector2( 4, 4 )
1/navigation_offset = Vector2( 4, 4 )
1/navigation = SubResource( 2 )
1/shapes = [ ]
2/name = "Unhookable Wall"
2/texture = ExtResource( 3 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 8, 8 )
2/is_autotile = false
2/occluder_offset = Vector2( 4, 4 )
2/navigation_offset = Vector2( 4, 4 )
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]
3/name = "Lava"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 8, 8 )
3/is_autotile = false
3/occluder_offset = Vector2( 4, 4 )
3/navigation_offset = Vector2( 4, 4 )
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 4, 4 )
} ]