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It seems that Vertex and Skeletal animations are treated like mutually exclusive (from what I see in the code).
My proposal is this:
To maintain the current code as much as possible (iterating over all the Entity animations).
Show how many Skeletal animations and Vertex there are and then show a [V] for the Vertex Animations and a [S] for the Skeletal Animations to distinguish them.
The text was updated successfully, but these errors were encountered:
It seems that Vertex and Skeletal animations are treated like mutually exclusive (from what I see in the code).
My proposal is this:
To maintain the current code as much as possible (iterating over all the Entity animations).
Show how many Skeletal animations and Vertex there are and then show a
[V]
for the Vertex Animations and a[S]
for the Skeletal Animations to distinguish them.The text was updated successfully, but these errors were encountered: