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possible_keywords.json
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{
"epochs": "Int",
"batch_size": "Int",
"model": ["DDPG", "DDPGFD","DDPG+HER","DDPGFD+HER", "gym"],
"learning_rate": "Float",
"discount": "Float",
"epsilon": "Float",
"edecay": "Float",
"entropy": "Float",
"object": ["Cube", "Cylinder"],
"hand": ["2v2", "2v2-B"],
"task": [""],
"evaluate": "Int",
"sampling": ["unplanned_random","asterisk", "full_random", "unplanned_random", "forward","forward_right","right","backward_right","backward","backward_left","left","forward_left"],
"reward": ["Sparse","Distance","Distance + Finger", "Hinge Distance + Finger", "Slope", "Slope + Finger","SmartDistance + Finger","SmartDistance + SmartFinger","ScaledDistance + Finger","SFS","DFS"],
"action": ["Finger Tip Position", "Joint Velocity"],
"rollout_size": "Int",
"rollout_weight": "Float",
"tau": "Float",
"pv": "Int",
"viz": "Bool",
"sr": "Int","
"success_reward": "Float",
"state_noise": "Float",
"start_noise": "Float",
"tsteps": "Int",
"eval-tsteps": "Int",
"distance_scaling": "Float",
"contact_scaling": "Float",
"freq": "Int",
"rstart": "Bool",
"state_dim": "Int",
"state_mins": "List",
"state_maxes": "List",
"state_list": "List",
"action_dim": "Int",
"save_path": "String",
"load_path": "String",
"hand_path": "String",
"object_path": "String",
"max_action": "Float",
"points_path": "String",
"tname": "String"
}