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OSVR Development Priorities

Please feel free to suggest additional ideas and priorities.

Interfaces

OSVR is built on interfaces. An interface is a pipe of data. A device exposes one or more interfaces, which fit into predefined interface classes. For instance, a Razer Hydra controller exposes several interfaces: a tracker interface, with two full-pose (position and orientation) sensors/channels, a button interface, an analog interface with channels for the analog triggers and the joystick axes.

A device - a physical entity - implements one or more interfaces classes to present those interfaces.

Our primary focus is in integrating additional devices, including:

  • Intel Realsense
  • Nod Ring
  • MM-One and D-Box motion platforms
  • Additional HMDs

A Github repository (https://github.com/OSVR/OSVR-Specs-and-Proposals) provides work area for interface definition as well as factoring of specific devices into the interfaces.

Analysis Plugins

A plugin is a software module that can be dynamically identified, loaded, and connected to OSVR. Plugins contain modules that implement interface classes. Though there may be more than one module in a plugin, we often refer to the individual device support, etc. in a plugin as simply a plugin. There are two types of these modules:

  • Device drivers that implement interfaces for one or more physical devices
  • Analysis modules, sometimes called analysis plugins, that implement interfaces, such as gesture engines, that do not connect directly to devices but instead receive and process data.
    For instance, a data smoothing plugin receives data from a device interface and converts it into smoothed data. A face detection plugin receives images from a camera interface and can generate an event when a face has been identified.

We would like to see work on several analysis plugins:

  • An augmented reality plugin
  • Gesture engines

Game Engines

We would love to see completed integrations with:

  • CryEngine
  • WebVR (currently in process)
  • Bohemia VBS3
  • Persagis
  • WorldViz Vizrd (Python wrapper already available)

Platforms

OSVR distributions are desired for:

  • iOS
  • Tizen
  • PlayStation
  • Windows Mobile