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While the DLL search path fixer should keep this from happening, Managed-OSVR shouldn't silently fail if it can't load the DLLs it's trying to p/invoke, which is most difficult when it's a dependency of the invoked DLL that's missing.
On a related note, if the directly-invoked DLLs are missing (such as when trying to run a 64-bit Unity build when there's no 64-bit Unity plugin yet), that should also be a visible error condition.
The text was updated successfully, but these errors were encountered:
Note that it looks like there is an attribute (DefaultDllImportSearchPathsAttribute) that (at least in non-Mono newer .NET runtimes) helps with search paths.
While the DLL search path fixer should keep this from happening, Managed-OSVR shouldn't silently fail if it can't load the DLLs it's trying to p/invoke, which is most difficult when it's a dependency of the invoked DLL that's missing.
On a related note, if the directly-invoked DLLs are missing (such as when trying to run a 64-bit Unity build when there's no 64-bit Unity plugin yet), that should also be a visible error condition.
The text was updated successfully, but these errors were encountered: