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ShaderTest.vert
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// Copyright 2014 Sensics, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//#version 120
#extension GL_ARB_gpu_shader5 : enable
out INFO {
vec2 texCoords;
float k1_red;
float k1_green;
float k1_blue;
vec2 center;
} vs_out;
uniform float k1_red;
uniform float k1_green;
uniform float k1_blue;
uniform vec2 center;
void main() {
const vec2 texCoords[4] = vec2[4]( vec2(0.0, 1.0), // top-left
vec2(0.0, 0.0), // bottom-left
vec2(1.0, 0.0), // bottom-right
vec2(1.0, 1.0)); // top-right
gl_Position = ftransform();
gl_TexCoord[0] = gl_MultiTexCoord0;
vs_out.texCoords = texCoords[gl_VertexID];
vs_out.k1_red = k1_red;
vs_out.k1_green = k1_green;
vs_out.k1_blue = k1_blue;
vs_out.center = center;
}