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svo (burncounter).xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.0">
<TriggerPackage>
<TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>svo Magi burncounter</name>
<script></script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList/>
<regexCodePropertyList/>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Only ablaze</name>
<script>svo.bl_count(matches[2], "only ablaze")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^You call upon Kkractle and unleash a forceful blow towards (\w+)'s .+? with your trusty staff\.$</string>
<string>^(\w+) bursts into flame as a fiery efreeti spins into (?:him|her)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Add burn level</name>
<script>svo.bl_count(matches[2], "add level")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^A dim red glow emanates from the heart of a crystalline golem moments before flames spontaneously ignite upon (\w+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Add burn level to all</name>
<script>svo.bl_count("all", "add to all")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>The firestorm roars all about you, searing your flesh.</string>
</regexCodeList>
<regexCodePropertyList>
<integer>3</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Subtract burn</name>
<script>svo.bl_count(matches[2], "remove level")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^The fires consuming (\w+) diminish somewhat\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="no" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>svobl Don't register</name>
<script>-- it's OK, the trigger is supposed to be off by default
svo.bl_ignore()</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^\w+ dodges nimbly out of the way\.$</string>
<string>^\w+ twists (?:his|her) body out of harm's way\.$</string>
<string>^\w+ parries the attack with a deft manoeuvre\.$</string>
<string>^\w+ steps into the attack, grabs your arm, and throws you violently to the ground\.$</string>
<string>^\w+ quickly jumps back, avoiding the attack\.$</string>
<string>^A chaos orb intercepts the attack against \w+ and renders it harmless\.$</string>
<string>The attack rebounds back onto you!</string>
<string>^A reflection of \w+ blinks out of existence\.$</string>
<string>The attack rebounds onto you!</string>
<string>^\w+ moves into your attack, knocking your blow aside before viciously countering with a strike to your head\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>3</integer>
<integer>1</integer>
<integer>3</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Dehydrate</name>
<script>svo.bl_count(matches[2], "dehydrate")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^(\w+) winces in evident discomfort as a crystalline golem points a single appendage at (?:him|her)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Dehydrate expired</name>
<script>svo.bl_count(matches[2], "lost dehydrate")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^The skin of (\w+) appears far less dry\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Cured ablaze</name>
<script>svo.bl_count(matches[2], "remove ablaze only")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^(\w+) takes some salve from a vial and rubs it on (?:his|her) (?:body|torso)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
</TriggerGroup>
</TriggerPackage>
<TimerPackage/>
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>svo Magi burncounter</name>
<script></script>
<command></command>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>Check status</name>
<script>if svo.bl_show then svo.bl_show() end</script>
<command></command>
<packageName></packageName>
<regex>^vsl$</regex>
</Alias>
</AliasGroup>
</AliasPackage>
<ActionPackage/>
<ScriptPackage>
<ScriptGroup isActive="yes" isFolder="yes">
<name>svo Magi burncounter</name>
<packageName></packageName>
<script>-- burncounters prompt tag is defined here
-- feel free to tinker with it, but move it out into a script of its own,
-- so your changes don't get erased on an update!
tempTimer(0, function()
function svo.bl_prompttag()
if svo.defc.dragonform or not svo.lasthit or not svo.bl_list or not svo.bl_list[svo.lasthit] then return "" end
local t = svo.bl_list[svo.lasthit]
return string.format("%s%s", (t.level == 0 and '' or t.level), (t.dehydrate == 0 and '' or " (dehydrated)"))
end
svo.adddefinition("@bl", "svo.bl_prompttag()")
end)</script>
<eventHandlerList/>
</ScriptGroup>
</ScriptPackage>
<KeyPackage/>
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>