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svo (knightlimbcounter).xml
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svo (knightlimbcounter).xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.0">
<TriggerPackage>
<TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>svo Knight limbcounter</name>
<script></script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList/>
<regexCodePropertyList/>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Swing</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You swing</string>
<string>^You swing .+ at (\w+)'s (.+?) with</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Quick jab</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Lightning-quick, you jab</string>
<string>^Lightning-quick, you jab (\w+)'s (.+?) with</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Slash</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You slash into</string>
<string>You slash into (\w+)'s (.+?) with</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Vicious jab</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You viciously jab</string>
<string>^You viciously jab .+ into (\w+)'s (.+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Guesstimates</name>
<script>-- uses a very simplified formula that doesn't require taking into account con, arties, and other things
-- feel free to make your own trigger that uses the conf.weaponone and conf.weapontwo values for the calculations!
local maxhp = tonumber(multimatches[2][2])
local guesstimate
-- attempt to account for the limbbreak penalties and bonuses that exist
if maxhp >= 6500 then guesstimate = 15
elseif maxhp >= 6350 then guesstimate = 14
elseif maxhp >= 5700 then guesstimate = 13
elseif maxhp >= 5100 then guesstimate = 12
elseif maxhp >= 4500 then guesstimate = 11
else guesstimate = 10
end
tempTimer(0, function()
svo.echof(
[[
SnB: %d]], guesstimate)
svo.showprompt()
end)</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You glance over</string>
<string>^You glance over \w+ and see that (?:his|her) health is at \d+/(\d+)\.$</string>
<string>return (tonumber(svo.conf.weaponone) and tonumber(svo.conf.weapontwo)) and true</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
<integer>4</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>svokl Don't register</name>
<script>-- it's OK, the trigger is supposed to be off by default
svo.kl_ignore()</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^\w+ dodges nimbly out of the way\.$</string>
<string>^\w+ twists (?:his|her) body out of harm's way\.$</string>
<string>^\w+ parries the attack with a deft manoeuvre\.$</string>
<string>^\w+ steps into the attack, grabs your arm, and throws you violently to the ground\.$</string>
<string>^\w+ quickly jumps back, avoiding the attack\.$</string>
<string>^A chaos orb intercepts the attack against \w+ and renders it harmless\.$</string>
<string>The attack rebounds back onto you!</string>
<string>^A reflection of \w+ blinks out of existence\.$</string>
<string>The attack rebounds onto you!</string>
<string>^\w+ moves into your attack, knocking your blow aside before viciously countering with a strike to your head\.$</string>
<string>^You lash out at \w+ with .+?, but miss\.$</string>
<string>^\w+ fumbles (?:his|her) parry, clumsily redirecting your attack\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
<integer>3</integer>
<integer>1</integer>
<integer>3</integer>
<integer>1</integer>
<integer>1</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Sword and Shield</name>
<script></script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList/>
<regexCodePropertyList/>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Rend</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3], 1.5)</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You carve into</string>
<string>^You carve into (\w+)'s (.+?) with a vicious strike, opening a bleeding wound\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Slice</name>
<script>svo.kl_hit(matches[3], matches[2])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>^You slice into the (.+?) of (\w+) with</string>
</regexCodeList>
<regexCodePropertyList>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
</TriggerGroup>
<TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Two handed</name>
<script></script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList/>
<regexCodePropertyList/>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Hew</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Taking hold of</string>
<string>^Taking hold of .+? with a firm two-handed grip, you hew savagely at (\w+)'s (.+?)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Overhand</name>
<script>svo.kl_hit(multimatches[2][2], "head")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Raising</string>
<string>^Raising .+? above your head, you bring it down upon (\w+)'s head with terrible force\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Underhand</name>
<script>svo.kl_hit(multimatches[2][2], "torso")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Bracing your feet, you lunge upward at</string>
<string>^Bracing your feet, you lunge upward at (\w+) with</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Devastate legs mangle</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You whip</string>
<string>^You whip .+? in a vicious arc, hewing savagely into the legs of (\w+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Whip</name>
<script>svo.kl_hit(multimatches[2][3], multimatches[2][2])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You whip</string>
<string>^You whip .+? toward the (.+?) of (\w+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Whirl (snap)</name>
<script>svo.kl_hit(multimatches[2][3], multimatches[2][2])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You snap your wrist, sending the tip of</string>
<string>^You snap your wrist, sending the tip of .+? to scourge the (.+?) of (\w+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Whirl (snap)</name>
<script>svo.kl_hit(multimatches[2][2], multimatches[2][3])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You lash out at</string>
<string>^You lash out at (\w+)'s (.+?) with .+?, flaying (?:her|his) flesh\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Whirl (skilfully)</name>
<script>svo.kl_hit(multimatches[2][3], multimatches[2][2])</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You skilfully whirl</string>
<string>^You skilfully whirl .+? toward the (.+?) of (\w+)\.$</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Dreadblade whip</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You whip a Dreadblade bastard sword in a vicious arc, hewing savagely into the legs of</string>
<string>^You whip a Dreadblade bastard sword in a vicious arc, hewing savagely into the legs of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Hellforge already injured legs</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You direct a devastating two-handed blow with a Hellforge Hammer at the already injured legs of</string>
<string>^You direct a devastating two-handed blow with a Hellforge Hammer at the already injured legs of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Hammer crushing blow legs</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Winding up a devastating stroke of your warhammer, you unleash a crushing blow aimed at the legs of </string>
<string>^Winding up a devastating stroke of your warhammer, you unleash a crushing blow aimed at the legs of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Dreadblade leg hew</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>You whip a Dreadblade bastard sword in a vicious arc, hewing savagely into the legs of</string>
<string>^You whip a Dreadblade bastard sword in a vicious arc, hewing savagely into the legs of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Hammer crippling blow legs</name>
<script>svo.kl_hit(multimatches[2][2], "right leg")
svo.kl_hit(multimatches[2][2], "left leg")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Drawing back a Hellforge Hammer, you deliver a single, crippling blow to the legs of</string>
<string>^Drawing back a Hellforge Hammer, you deliver a single, crippling blow to the legs of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
<Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
<name>Hellforge savage arms</name>
<script>svo.kl_hit(multimatches[2][2], "right arm")
svo.kl_hit(multimatches[2][2], "left arm")</script>
<triggerType>0</triggerType>
<conditonLineDelta>0</conditonLineDelta>
<mStayOpen>0</mStayOpen>
<mCommand></mCommand>
<packageName></packageName>
<mFgColor>#ff0000</mFgColor>
<mBgColor>#ffff00</mBgColor>
<mSoundFile></mSoundFile>
<colorTriggerFgColor>#000000</colorTriggerFgColor>
<colorTriggerBgColor>#000000</colorTriggerBgColor>
<regexCodeList>
<string>Bringing a Hellforge Hammer around in a savage arc, you viciously pulverise the already injured arms of </string>
<string>^Bringing a Hellforge Hammer around in a savage arc, you viciously pulverise the already injured arms of (\w+)</string>
</regexCodeList>
<regexCodePropertyList>
<integer>2</integer>
<integer>1</integer>
</regexCodePropertyList>
</Trigger>
</TriggerGroup>
</TriggerGroup>
</TriggerPackage>
<TimerPackage/>
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>svo Knight limbcounter</name>
<script></script>
<command></command>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>Reset</name>
<script>svo.kl_reset(matches[2])</script>
<command></command>
<packageName></packageName>
<regex>^nn ?(.+)?$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Check status</name>
<script>if svo.kl_show then svo.kl_show() end</script>
<command></command>
<packageName></packageName>
<regex>^vsl$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Set the hits needed</name>
<script>local name = (matches[2] ~= "") and matches[2] or nil
local hits = tonumber(matches[3])
svo.kl_sethitsneeded(name,hits)</script>
<command></command>
<packageName></packageName>
<regex>^shn(?: (\w+))? ([\d.]+)$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Syncronize hits</name>
<script>svo.kl_synchits()</script>
<command></command>
<packageName></packageName>
<regex>^kk$</regex>
</Alias>
</AliasGroup>
</AliasPackage>
<ActionPackage/>
<ScriptPackage>
<ScriptGroup isActive="yes" isFolder="yes">
<name>svo Knight limbcounter</name>
<packageName></packageName>
<script>-- limbcounters prompt tag is defined here
-- feel free to tinker with it, but move it out into a script of its own,
-- so your changes don't get erased on an update!
function svo.kl_prompttag2()
if svo.defc.dragonform or not svo.lasthit or not svo.kl_list[svo.lasthit] then return "" end
local t = svo.kl_list[svo.lasthit]
return string.format("%s: h %d|t %d|ra %d|la %d|rl %d|ll %d", svo.lasthit, t.head, t.torso, t.rightarm, t.leftarm, t.rightleg, t.leftleg)
end
svo.adddefinition("@kl_prompttag2", "svo.kl_prompttag2()")
function svo.kl_prompttag()
if svo.defc.dragonform or not svo.lasthit or not svo.kl_list[svo.lasthit] then return "" end
local t = svo.kl_list[svo.lasthit]
local prep = svo.conf.limbprep
return string.format("%s%d<a_white>/%s%d<a_white>|%s%d<a_white>/%s%d<a_white>|%s%d<a_white>/%s%d<a_white>|%d",
((t.kl_break_at - t.leftarm) <= prep) and "<a_red>" or "<a_darkyellow>", t.leftarm,
((t.kl_break_at - t.rightarm) <= prep) and "<a_red>" or "<a_darkyellow>", t.rightarm,
((t.kl_break_at - t.leftleg) <= prep) and "<a_red>" or "<a_darkyellow>", t.leftleg,
((t.kl_break_at - t.rightleg) <= prep) and "<a_red>" or "<a_darkyellow>", t.rightleg,
((t.kl_break_at - t.head) <= prep) and "<a_red>" or "<a_darkyellow>", t.head,
((t.kl_break_at - t.torso) <= prep) and "<a_red>" or "<a_darkyellow>", t.torso, t.kl_break_at)
end
svo.adddefinition("@kl_prompttag", "svo.kl_prompttag()")
function svo.kl_prompttag3()
if svo.defc.dragonform or not svo.lasthit or not svo.kl_list[svo.lasthit] then return "" end
local t = svo.kl_list[svo.lasthit]
local prep = svo.conf.limbprep
return string.format("<a_darkgrey>(%s%d<a_darkgrey>:%s%d<a_darkgrey>:%s%d<a_darkgrey>:%s%d<a_darkgrey>:%s%d<a_darkgrey>:%s%d<a_darkgrey>:%d)",
((t.kl_break_at - t.leftarm) <= prep) and "<a_red>" or "<a_darkyellow>", t.leftarm,
((t.kl_break_at - t.rightarm) <= prep) and "<a_red>" or "<a_darkyellow>", t.rightarm,
((t.kl_break_at - t.leftleg) <= prep) and "<a_red>" or "<a_darkyellow>", t.leftleg,
((t.kl_break_at - t.rightleg) <= prep) and "<a_red>" or "<a_darkyellow>", t.rightleg,
((t.kl_break_at - t.head) <= prep) and "<a_red>" or "<a_darkyellow>", t.head,
((t.kl_break_at - t.torso) <= prep) and "<a_red>" or "<a_darkyellow>", t.torso, t.kl_break_at)
end
svo.adddefinition("@kl_prompttag3", "svo.kl_prompttag3()")</script>
<eventHandlerList/>
</ScriptGroup>
</ScriptPackage>
<KeyPackage/>
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>