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Projectile.js
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Projectile.js
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class Projectile extends Particle{
constructor (pos, vel = createVector(0, 0), tank) {
super(pos, vel);
this.game = tank.game;
this.tank = tank;
this.rad = tank.projectileRadius;
this.color = tank.parentPlayer.color;
this.mass = tank.projectileMass
this.invMass = 1/this.mass;
this.pathLength = 200;
this.life = tank.projectileLife;
this.damageRad = tank.projectileExplosionRadius;
this.maxDamage = tank.projectileDamage;
}
resolveHit(tank){
let d = this.pos.dist(tank.pos);
let coverage = this.rad + tank.hitBoxRadius;
if (d < coverage){
this.life = 0;
}
}
explode(){
this.game.explosions.push(new Explosion(this.pos, this.color, 1, this.damageRad, this.maxDamage, this.game));
}
updatePath(){
this.history.push(this.pos.copy());
}
showPath(){
push();
noStroke();
fill(this.color);
for(let i = 0; i < this.history.length; i++){
let treshold = this.history.length - 20;
if (i > treshold){
ellipse(this.history[i].x, this.history[i].y, 2 * this.rad*(i - treshold)/20);
}else if(i % 6 == 0){
ellipse(this.history[i].x, this.history[i].y, 2 * this.rad/3);
}
}
pop();
}
resolveLife(other){
if(this.tank == other.tank) return
this.life--;
}
}