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1. Create a project with Unity 6
2. Install OneSignal Unity SDK for Android version 5.1.9
3. Run all steps via `Window/OneSignal SDK Setup`4. Press `Build` for Android platform
What did you expect to happen?
To have android build generated
OneSignal iOS SDK version
5.1.9
iOS version
17
Specific iOS version
- there is no iOS, just Android
Relevant log output
Incorrect package="com.onesignal.onesignalsdk" found insource AndroidManifest.xml: C:\Projects\Mirrorscape\MirrorscapeApp-Unity6\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\OneSignalConfig.androidlib\AndroidManifest.xml.
Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
Recommendation: remove package="com.onesignal.onesignalsdk" from the source AndroidManifest.xml: C:\Projects\Mirrorscape\MirrorscapeApp-Unity6\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\OneSignalConfig.androidlib\AndroidManifest.xml.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:OneSignalConfig.androidlib:processReleaseManifest'.
> A failure occurred while executing com.android.build.gradle.tasks.ProcessLibraryManifest$ProcessLibWorkAction> Incorrect package="com.onesignal.onesignalsdk" found insource AndroidManifest.xml: C:\Projects\Mirrorscape\MirrorscapeApp-Unity6\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\OneSignalConfig.androidlib\AndroidManifest.xml.
Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
Recommendation: remove package="com.onesignal.onesignalsdk" from the source AndroidManifest.xml: C:\Projects\Mirrorscape\MirrorscapeApp-Unity6\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\OneSignalConfig.androidlib\AndroidManifest.xml.
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
> Get more help at https://help.gradle.org.
BUILD FAILED in 5s
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Code of Conduct
I agree to follow this project's Code of Conduct
The text was updated successfully, but these errors were encountered:
What happened?
Android build fails in Unity 6
Steps to reproduce?
What did you expect to happen?
To have android build generated
OneSignal iOS SDK version
5.1.9
iOS version
17
Specific iOS version
- there is no iOS, just Android
Relevant log output
Code of Conduct
The text was updated successfully, but these errors were encountered: