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The issue is related to the bone rolls of vrm0 and vrm1 in three.vrm. The bones are defined to always roll to the top, but they are not behaving as expected.
The forward rotation (180 degrees) of vrm0 is fixed in vrm1.
The issue is related to the bone rolls of vrm0 and vrm1 in three.vrm. The bones are defined to always roll to the top, but they are not behaving as expected.
The forward rotation (180 degrees) of vrm0 is fixed in vrm1.
Good Examples
Bad Examples
Bad Example Bone rolls invalid
Image:
Bad Example 4 (A-Pose)
Image:
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Proposed Solutions
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