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shootingrange.inc
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/*
About: shooting range system
Author: ziggi
Instalation:
Include this file after a_samp.inc
Useful functions:
ShootingRange_CreateTarget(type, Float:x, Float:y, Float:z)
ShootingRange_DestroyTarget(targetid)
Useful callbacks:
OnShootingRangeTargetHit(playerid, targetid, bool:destroyed)
Types:
TARGE_TYPE_ORANGE
*/
#if defined _shootingrange_included
#endinput
#endif
#define _shootingrange_included
#if defined CreateDynamicObject
native ORIG_CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0) = CreateObject;
#define _ALS_CreateObject
#define CreateObject CreateDynamicObject
#endif
/*
* Params
*/
#define MAX_TARGETS 4
#define MAX_TARGET_OBJECTS 6
/*
* Enums
*/
enum {
TARGE_TYPE_ORANGE,
}
enum e_Target_Data {
e_ti_Type,
bool:e_ti_IsTarget,
e_ti_Model,
Float:e_ti_Pos_X,
Float:e_ti_Pos_Y,
Float:e_ti_Pos_Z,
Float:e_ti_Pos_rX,
Float:e_ti_Pos_rY,
Float:e_ti_Pos_rZ,
}
enum e_Targets_Array {
e_ta_ObjectIndex,
e_ta_Object[MAX_TARGET_OBJECTS],
}
/*
* Vars
*/
static targets_data[][e_Target_Data] = {
{TARGE_TYPE_ORANGE, false, 1587, 0.01374, -0.03577, 0.01653, 0.00000, 0.00000, 0.00000},
{TARGE_TYPE_ORANGE, true, 1588, -0.01374, 0.03577, -0.01352, 0.00000, 0.00000, 0.00000},
{TARGE_TYPE_ORANGE, true, 1589, -0.00159, 0.00208, -0.01503, 0.00000, 0.00000, 0.00000},
{TARGE_TYPE_ORANGE, true, 1590, -0.00489, 0.00281, -0.01653, 0.00000, 0.00000, 0.00000},
{TARGE_TYPE_ORANGE, true, 1591, -0.00387, 0.03345, -0.00570, 0.00000, 0.00000, 0.00000},
{TARGE_TYPE_ORANGE, true, 1592, -0.00066, 0.03186, -0.00305, 0.00000, 0.00000, 0.00000}
};
static
bool:targets_created[MAX_TARGETS],
targets_array[MAX_TARGETS][e_Targets_Array];
/*
* Forwards
*/
forward OnShootingRangeTargetHit(playerid, targetid, bool:destroyed);
/*
* OnGameModeInit
*/
public OnGameModeInit()
{
for (new i = 0; i < MAX_TARGETS; i++) {
for (new j = 0; j < targets_array[i][e_ta_ObjectIndex]; j++) {
targets_array[i][e_ta_Object][j] = INVALID_OBJECT_ID;
}
}
CallLocalFunction("ShootingRange_OnGameModeInit", "");
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit ShootingRange_OnGameModeInit
forward OnGameModeInit();
/*
* OnPlayerWeaponShot
*/
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if (hittype == BULLET_HIT_TYPE_OBJECT) {
new
obj_count,
bool:destroyed,
bool:is_loop_end = false;
for (new i = 0; i < MAX_TARGETS; i++) {
for (new j = 0; j < targets_array[i][e_ta_ObjectIndex]; j++) {
if (targets_array[i][e_ta_Object][j] == hitid && ShootingRange_IsTarget(hitid)) {
DestroyObject(targets_array[i][e_ta_Object][j]);
targets_array[i][e_ta_Object][j] = INVALID_OBJECT_ID;
obj_count = 0;
for (new k = 0; k < targets_array[i][e_ta_ObjectIndex]; k++) {
if (targets_array[i][e_ta_Object][k] != INVALID_OBJECT_ID &&
ShootingRange_IsTarget(targets_array[i][e_ta_Object][k])) {
obj_count++;
}
}
destroyed = obj_count == 0;
if (destroyed) {
ShootingRange_DestroyTarget(i);
}
CallLocalFunction("OnShootingRangeTargetHit", "iii", playerid, i, destroyed);
is_loop_end = true;
break;
}
}
if (is_loop_end) {
break;
}
}
}
return CallLocalFunction("SR_OnPlayerWeaponShot", "iiiifff", playerid, weaponid, hittype, hitid, fX, fY, fZ);
}
#if defined _ALS_OnPlayerWeaponShot
#undef OnPlayerWeaponShot
#else
#define _ALS_OnPlayerWeaponShot
#endif
#define OnPlayerWeaponShot SR_OnPlayerWeaponShot
forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
/*
* ShootingRange_CreateTarget(type, Float:x, Float:y, Float:z)
*/
stock ShootingRange_CreateTarget(type, Float:x, Float:y, Float:z)
{
new targetid = ShootingRange_GetFreeTargetId();
if (targetid == -1) {
return -1;
}
targets_created[targetid] = true;
for (new i = 0; i < sizeof(targets_data); i++) {
if (targets_data[i][e_ti_Type] != type) {
continue;
}
new obj_idx = targets_array[targetid][e_ta_ObjectIndex]++;
if (obj_idx >= MAX_TARGET_OBJECTS) {
return -1;
}
targets_array[targetid][e_ta_Object][obj_idx] = CreateObject(targets_data[i][e_ti_Model],
x + targets_data[i][e_ti_Pos_X], y + targets_data[i][e_ti_Pos_Y], z + targets_data[i][e_ti_Pos_Z],
targets_data[i][e_ti_Pos_rX], targets_data[i][e_ti_Pos_rY], targets_data[i][e_ti_Pos_rZ]);
}
return targetid;
}
/*
* ShootingRange_DestroyTarget(targetid)
*/
stock ShootingRange_DestroyTarget(targetid)
{
for (new i = 0; i < targets_array[targetid][e_ta_ObjectIndex]; i++) {
if (targets_array[targetid][e_ta_Object][i] != INVALID_OBJECT_ID) {
DestroyObject(targets_array[targetid][e_ta_Object][i]);
targets_array[targetid][e_ta_Object][i] = INVALID_OBJECT_ID;
}
}
targets_array[targetid][e_ta_ObjectIndex] = 0;
targets_created[targetid] = false;
}
/*
* Other stuff
*/
stock ShootingRange_GetFreeTargetId()
{
for (new i = 0; i < MAX_TARGETS; i++) {
if (!targets_created[i]) {
return i;
}
}
return -1;
}
stock ShootingRange_IsTarget(objectid)
{
new model = GetObjectModel(objectid);
new bool:is_target = false;
for (new i = 0; i < sizeof(targets_data); i++) {
if (targets_data[i][e_ti_Model] == model) {
is_target = targets_data[i][e_ti_IsTarget];
break;
}
}
return is_target;
}
#if defined _ALS_CreateObject
#undef CreateObject
#else
#define _ALS_CreateObject
#endif
#define CreateObject ORIG_CreateObject