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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>OpenGL Insights</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" type="text/css" href="style.css" />
<style type="text/css">
hr {
width: 630px;
margin-left: 0;
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dl#full-toc {
width: 630px;
}
dl#full-toc dt {
font-size: 1.4em;
font-weight: bold;
color: #369;
}
dl#full-toc dt span {
font-family: serif;
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dl#full-toc dd {
margin-left: 0;
}
td.sectionName a,
td.sectionName a:active,
td.sectionName a:visited {
text-decoration: none;
color: #5482AB;
}
td.sectionName a:hover {
text-decoration: underline;
}
td.sectionName span {
font-family: serif;
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</style>
</head>
<body>
<div class="page">
<a href="index.html"><img class="title" src="http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/images/strip.png" width="639" height="140" alt="OpenGL Insights" /></a>
<table summary="" border="0" width="630">
<tr align="center" class="sitemap">
<td><a href="cover.html">Cover</a></td>
<td>Table of Contents</td>
<td><a href="pipeline.html">Pipeline Map</a></td>
<td><a href="tips.html">Tips</a></td>
<td><a href="contributors.html">Contributors</a></td>
<td><a href="reviews.html">Reviews</a></td>
<!--
<td><a href="figures.html">Figures</a></td>
<td><a href="bibliography.html">Bibliography</a></td>
-->
<td><a href="bibtex.html">BibTeX</a></td>
<td><a href="errata.html">Errata</a></td>
<td><a href="https://github.com/OpenGLInsights/OpenGLInsightsCode">Code</a></td>
<td><a href="http://blog.openglinsights.com/">Blog</a></td>
<td><a href="http://www.amazon.com/gp/product/1439893764/ref=as_li_tf_il?ie=UTF8&camp=1789&creative=9325&creativeASIN=1439893764&linkCode=as2&tag=opeins-20">Buy</a></td>
</tr>
</table>
<h1>Table of Contents</h1>
<p>
To the right of each chapter, a combination of <span class="tipsAPI">OpenGL</span>, <span class="tipsAPI">WebGL</span>, <span class="tipsAPI">OpenGL ES</span>, and <span class="tipsAPI">OpenGL SC</span> tags identify what APIs the chapter is most relevant to. Click on each section or chapter to read its introduction (we're still working on getting introductions for all chapters up).
</p>
<table summary="" border="0" width="639">
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="discovering.html">
<span>I</span> Discovering
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
1. <em><a href="discovering.html#TeachingComputerGraphicsStartingwithShaderBasedOpenGL">Teaching Computer Graphics Starting with Shader-Based OpenGL</a></em>
<br />
Edward Angel
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
2. <em><a href="discovering.html#TransitioningStudentstoPostDeprecationOpenGL">Transitioning Students to Post-Deprecation OpenGL</a></em>
<br />
Mike Bailey
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
3. <em><a href="discovering.html#WebGLforOpenGLDevelopers">WebGL for OpenGL Developers</a></em>
<br />
Patrick Cozzi and Scott Hunter
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
4. <em><a href="discovering.html#PortingMobileAppstoWebGL">Porting Mobile Apps to WebGL</a></em>
<br />
Ashraf Samy Hegab
</td>
<td width="15%" align="right" class="tipsAPI">WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
5. <em><a href="discovering.html#TheGLSLShaderInterfaces">The GLSL Shader Interfaces</a></em>
<br />
Christophe Riccio
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
6. <em><a href="discovering.html#AnIntroductiontoTessellationShaders">An Introduction to Tessellation Shaders</a></em>
<br />
Philip Rideout and Dirk Van Gelder
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
7. <em><a href="discovering.html#ProceduralTexturesinGLSL">Procedural Textures in GLSL</a></em>
<br />
Stefan Gustavson
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
8. <em><a href="discovering.html#OpenGLSCEmulationBasedonOpenGLandOpenGLES">OpenGL SC Emulation Based on OpenGL and OpenGL ES</a></em>
<br />
Hwanyong Lee and Nakhoon Baek
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />OpenGL ES<br />OpenGL SC</td>
</tr>
<tr class="spaceUnder">
<td>
9. <em><a href="discovering.html#MixingGraphicsandComputewithMultipleGPUs">Mixing Graphics and Compute with Multiple GPUs</a></em>
<br />
Alina Alt
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="renderingtechniques.html">
<span>II</span> Rendering Techniques
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
10. <em><a href="renderingtechniques.html#GPUTessellationWeStillHaveaLODofTerraintoCover">GPU Tessellation: We Still Have a LOD of Terrain to Cover</a></em>
<br />
António Ramires Fernandes and Bruno Oliveira
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
11. <em><a href="renderingtechniques.html#AntialiasedVolumetricLinesUsingShaderBasedExtrusion">Antialiased Volumetric Lines Using Shader-Based Extrusion</a></em>
<br />
Sébastien Hillaire
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
12. <em><a href="renderingtechniques.html#2DShapeRenderingbyDistanceFields">2D Shape Rendering by Distance Fields</a></em>
<br />
Stefan Gustavson
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
13. <em><a href="renderingtechniques.html#EfficientTextRenderinginWebGL">Efficient Text Rendering in WebGL</a></em>
<br />
Benjamin Encz
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
14. <em><a href="renderingtechniques.html#LayeredTexturesRenderingPipeline">Layered Textures Rendering Pipeline</a></em>
<br />
Dzmitry Malyshau
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
15. <em><a href="renderingtechniques.html#DepthofFieldwithBokehRendering">Depth of Field with Bokeh Rendering</a></em>
<br />
Charles de Rousiers and Matt Pettineo
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
16. <em><a href="renderingtechniques.html#ShadowProxies">Shadow Proxies</a></em>
<br />
Jochem van der Spek
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="bendingthepipeline.html">
<span>III</span> Bending the Pipeline
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
17. <em><a href="bendingthepipeline.html#RealTimePhysicallyBasedDeformationUsingTransformFeedback">Real-Time Physically Based Deformation Using Transform Feedback</a></em>
<br />
Muhammad Mobeen Movania and Lin Feng
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
18. <em><a href="bendingthepipeline.html#HierarchicalDepthCullingandBoundingBoxManagementontheGPU">Hierarchical Depth Culling and Bounding-Box Management on the GPU</a></em>
<br />
Dzmitry Malyshau
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
19. <em><a href="bendingthepipeline.html#MassiveNumberofShadowCastingLightswithLayeredRendering">Massive Number of Shadow-Casting Lights with Layered Rendering</a></em>
<br />
Daniel Rákos
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
20. <em><a href="bendingthepipeline.html#EfficientLayeredFragmentBufferTechniques">Efficient Layered Fragment Buffer Techniques</a></em>
<br />
Pyarelal Knowles, Geoff Leach, and Fabio Zambetta
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
21. <em><a href="bendingthepipeline.html#ProgrammableVertexPulling">Programmable Vertex Pulling</a></em>
<br />
Daniel Rákos
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
22. <em><a href="bendingthepipeline.html#OctreeBasedSparseVoxelizationUsingtheGPUHardwareRasterizer">Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer</a></em>
<br />
Cyril Crassin and Simon Green
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="performance.html">
<span>IV</span> Performance
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
23. <em><a href="performance.html#PerformanceTuningforTileBasedArchitectures">Performance Tuning for Tile-Based Architectures</a></em>
<br />
Bruce Merry
</td>
<td width="15%" align="right" class="tipsAPI">WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
24. <em><a href="performance.html#ExploringMobilevsDesktopOpenGLPerformance">Exploring Mobile vs. Desktop OpenGL Performance</a></em>
<br />
Jon McCaffrey
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
25. <em><a href="performance.html#ImprovingPerformancebyReducingCallstotheDriver">Improving Performance by Reducing Calls to the Driver</a></em>
<br />
Sébastien Hillaire
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
26. <em><a href="performance.html#IndexingMultipleVertexArrays">Indexing Multiple Vertex Arrays</a></em>
<br />
Arnaud Masserann
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
27. <em><a href="performance.html#MultiGPURenderingonNVIDIAQuadro">Multi-GPU Rendering on NVIDIA Quadro</a></em>
<br />
Shalini Venkataraman
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="transfers.html">
<span>V</span> Transfers
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
28. <em><a href="transfers.html#AsynchronousBufferTransfers">Asynchronous Buffer Transfers</a></em>
<br />
Ladislav Hrabcak and Arnaud Masserann
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
29. <em><a href="transfers.html#FermiAsynchronousTextureTransfers">Fermi Asynchronous Texture Transfers</a></em>
<br />
Shalini Venkataraman
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
30. <em><a href="transfers.html#WebGLModelsEndtoEnd">WebGL Models: End-to-End</a></em>
<br />
Won Chun
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
31. <em><a href="transfers.html#InGameVideoCapturewithRealTimeTextureCompression">In-Game Video Capture with Real-Time Texture Compression</a></em>
<br />
Brano Kemen
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
32. <em><a href="transfers.html#AnOpenGLFriendlyGeometryFileFormatandItsMayaExporter">An OpenGL-Friendly Geometry File Format and Its Maya Exporter</a></em>
<br />
Adrien Herubel and Venceslas Biri
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="debuggingandprofiling.html">
<span>VI</span> Debugging and Profiling
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
33. <em><a href="debuggingandprofiling.html#ARBdebugoutputAHelpingHandforDesperateDevelopers">ARB_debug_output: A Helping Hand for Desperate Developers</a></em>
<br />
António Ramires Fernandes and Bruno Oliveira
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
34. <em><a href="debuggingandprofiling.html#TheOpenGLTimerQuery">The OpenGL Timer Query</a></em>
<br />
Christopher Lux
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
35. <em><a href="debuggingandprofiling.html#ARealTimeProfilingTool">A Real-Time Profiling Tool</a></em>
<br />
Lionel Fuentes
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
36. <em><a href="debuggingandprofiling.html#BrowserGraphicsAnalysisandOptimizations">Browser Graphics Analysis and Optimizations</a></em>
<br />
Chris Dirks and Omar A. Rodriguez
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
37. <em><a href="debuggingandprofiling.html#PerformanceStateTracking">Performance State Tracking</a></em>
<br />
Aleksandar Dimitrijevic
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td>
38. <em><a href="debuggingandprofiling.html#MonitoringGraphicsMemoryUsage">Monitoring Graphics Memory Usage</a></em>
<br />
Aleksandar Dimitrijevic
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
</tr>
<tr class="spaceUnder">
<td colspan="2" class="sectionName">
<a href="softwaredesign.html">
<span>VII</span> Software Design
</a>
</td>
</tr>
<tr class="spaceUnder">
<td>
39. <em><a href="softwaredesign.html#TheANGLEProjectImplementingOpenGLES20onDirect3D">The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D</a></em>
<br />
Daniel Koch and Nicolas Capens
</td>
<td width="15%" align="right" class="tipsAPI">WebGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
40. <em><a href="softwaredesign.html#SceneJSAWebGLBasedSceneGraphEngine">SceneJS: A WebGL-Based Scene Graph Engine</a></em>
<br />
Lindsay Kay
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
41. <em><a href="softwaredesign.html#FeaturesAndDesignChoicesinSpiderGL">Features and Design Choices in SpiderGL</a></em>
<br />
Marco Di Benedetto, Fabio Ganovelli, and Francesco Banterle
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
42. <em><a href="softwaredesign.html#MultimodalInteractiveSimulationsontheWeb">Multimodal Interactive Simulations on the Web</a></em>
<br />
Tansel Halic, Woojin Ahn, and Suvranu De
</td>
<td width="15%" align="right" class="tipsAPI">WebGL</td>
</tr>
<tr class="spaceUnder">
<td>
43. <em><a href="softwaredesign.html#ASubsetApproachtoUsingOpenGLandOpenGLES">A Subset Approach to Using OpenGL and OpenGL ES</a></em>
<br />
Jesse Barker and Alexandros Frantzis
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />OpenGL ES</td>
</tr>
<tr class="spaceUnder">
<td>
44. <em><a href="softwaredesign.html#TheBuildSyndrome">The Build Syndrome</a></em>
<br />
Jochem van der Spek and Daniel Dekkers
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />OpenGL ES</td>
</tr>
<!--
<tr class="spaceUnder">
<td>
x. <em>xxx</em>
<br />
xxx
</td>
<td width="15%" align="right" class="tipsAPI">OpenGL</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />WebGL<br />OpenGL ES</td>
<td width="15%" align="right" class="tipsAPI">OpenGL<br />OpenGL ES</td>
</tr>
-->
</table>
</div>
</body>
</html>