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Hi,
I tried to integrate the lib into a Unity 3D application. The connection to the device works, but unfortunately there are problems in the Unity editor because it reloads the AppDomain when switching between edit/play mode. this causes the editor to hang. This behavior occurs as soon as you call a streamdeck method. For example: StreamDeck.EnumerateDevices() is sufficient to block the editor after the play mode has ended. Is there any way to circumvent this problem?
The text was updated successfully, but these errors were encountered:
I'm sorry that it took me almost a year to respond to your issue. I'm not really into Unity and I've never tried it, so currently I have no clue what could cause this. If you have solved the issue back then I could try to port that fix for the library.
this problem occured to me too, and i end up having to make a seperate .net asp project to open a server for handling streamdeck, just not to hang the unity editor
Hi,
I tried to integrate the lib into a Unity 3D application. The connection to the device works, but unfortunately there are problems in the Unity editor because it reloads the AppDomain when switching between edit/play mode. this causes the editor to hang. This behavior occurs as soon as you call a streamdeck method. For example: StreamDeck.EnumerateDevices() is sufficient to block the editor after the play mode has ended. Is there any way to circumvent this problem?
The text was updated successfully, but these errors were encountered: