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Where we use the freebsd12-elf target now, compiler semantics are incorrect for certain things such as wchar_t. On FreeBSD, wchar_t is 32-bit, however on the PS4 it's 16-bit. There are likely other things that are incompatible that have yet to be discovered or reported. Ultimately we'll need to implement a better linking solution and use the scei-ps4 clang target.
The text was updated successfully, but these errors were encountered:
What would be the issues with using the x86_64-scei-ps4 triple now that more improvements to the toolchain have been implemented. And does this fix the IME issue?
Where we use the freebsd12-elf target now, compiler semantics are incorrect for certain things such as
wchar_t
. On FreeBSD,wchar_t
is 32-bit, however on the PS4 it's 16-bit. There are likely other things that are incompatible that have yet to be discovered or reported. Ultimately we'll need to implement a better linking solution and use the scei-ps4 clang target.The text was updated successfully, but these errors were encountered: