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Releases: OpenTTD/game-coordinator

1.1.1

18 Aug 09:23
86f287c
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Fix

  • #46 - Fix: stats were tracking "direct-ipv6" connections wrong (@TrueBrain)

Update

  • #45 - Update: bump openttd-protocol for latest bug-fixes (@TrueBrain)

1.1.0

17 Aug 11:47
7bcea73
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Fix

  • #44 - Fix: also be graceful about servers closing connections early (@TrueBrain)
  • #43 - Fix: multiple servers announcing themselves with the same invite-code (@TrueBrain)
  • #42 - Fix: handle servers leaving during verification graceful (@TrueBrain)
  • #41 - Fix: handle clients closing their connection during connect graceful (@TrueBrain)
  • #40 - Fix: STUN via IPv6 failed in all cases (@TrueBrain)

1.0.2

21 Jul 18:12
3d68afb
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Fix

  • #38 - Fix: ensure direct-ips of servers are unique (@TrueBrain)
  • #37 - Fix: don't announce a direct-ip already known to the stream (@TrueBrain)

1.0.1

20 Jul 18:37
39360ab
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Fix

  • #34 - Fix: "turn-bytes" and "turn-time" stats are merged into "turn" (@TrueBrain)

Change

  • #35 - Change: give TURN more time to connect (from 10 to 20 seconds) (@TrueBrain)

1.0.0

19 Jul 20:12
5e7d3a0
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Feature

  • #26 - Feature: support for Game Coordinator protocol 5 (@TrueBrain)

Fix

0.4.0

18 Jul 16:55
15ff189
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Feature

  • #25 - Feature: reduce bandwidth needed to serve clients the serverlist (@TrueBrain)

0.3.3

17 Jul 23:28
18e5de2
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Fix

  • #24 - Fix: gc-stream wasn't given a limit correctly, causing it to grow infinite (@TrueBrain)

0.3.2

17 Jul 14:26
071edb0
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Feature

  • #23 - Feature: collect very basic statistics about Coordinator usage (@TrueBrain)

0.3.1

17 Jul 10:28
ced334b
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Update

  • #22 - Update: bump openttd-protocols to fix not showing servers without gamescript (@TrueBrain)

0.3.0

16 Jul 17:41
cf12ca4
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Feature

  • #18 - Feature: support for Game Coordinator protocol 3 (@TrueBrain)

Fix

  • #21 - Fix: direct-ip detection wasn't working for coordinator protocol v3 (@TrueBrain)
  • #20 - Fix: direct-ips detected via IPv6 were stored incorrectly (@TrueBrain)