Releases: OpenTTD/game-coordinator
Releases · OpenTTD/game-coordinator
1.1.1
Fix
- #46 - Fix: stats were tracking "direct-ipv6" connections wrong (@TrueBrain)
Update
- #45 - Update: bump openttd-protocol for latest bug-fixes (@TrueBrain)
1.1.0
Fix
- #44 - Fix: also be graceful about servers closing connections early (@TrueBrain)
- #43 - Fix: multiple servers announcing themselves with the same invite-code (@TrueBrain)
- #42 - Fix: handle servers leaving during verification graceful (@TrueBrain)
- #41 - Fix: handle clients closing their connection during connect graceful (@TrueBrain)
- #40 - Fix: STUN via IPv6 failed in all cases (@TrueBrain)
1.0.2
Fix
- #38 - Fix: ensure direct-ips of servers are unique (@TrueBrain)
- #37 - Fix: don't announce a direct-ip already known to the stream (@TrueBrain)
1.0.1
Fix
- #34 - Fix: "turn-bytes" and "turn-time" stats are merged into "turn" (@TrueBrain)
Change
- #35 - Change: give TURN more time to connect (from 10 to 20 seconds) (@TrueBrain)
1.0.0
Feature
- #26 - Feature: support for Game Coordinator protocol 5 (@TrueBrain)
Fix
- #31 - Fix 8bddee9: only use TURN when Game Coordinator protocol is 5+ (@TrueBrain)
- #30 - Fix 15ff189: also publish the "listing" stats (@TrueBrain)
- #28 - Fix: allow tracking-number zero to be used to stop the connection attempt (@TrueBrain)
0.4.0
0.3.3
0.3.2
0.3.1
0.3.0
Feature
- #18 - Feature: support for Game Coordinator protocol 3 (@TrueBrain)
Fix
- #21 - Fix: direct-ip detection wasn't working for coordinator protocol v3 (@TrueBrain)
- #20 - Fix: direct-ips detected via IPv6 were stored incorrectly (@TrueBrain)