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Current engine state #40

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ghost opened this issue Jul 2, 2016 · 5 comments
Open

Current engine state #40

ghost opened this issue Jul 2, 2016 · 5 comments

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@ghost
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ghost commented Jul 2, 2016

I was checking out this game called Scorn, it's a horror adventure inspired by H.R Gigers art.
There is very little footage in the trailers of the game-play, but from what i've seen it looks impressive. I have been playing around with the rendering cvars and consider the capabilities between RBDoom3BFG, OpenTechEngine and Storm Engine 2 to same type of graphics from Scorn. I'm not sure what engine they are using. Here's the link to the game site. http://www.scorn-game.com/

Aah ok missed the UE4 logo at the end of the video.

@BielBdeLuna
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good art makes any engine shine

@ghost
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ghost commented Jul 3, 2016

There is a slight difference between the old rendering methods textures and PBR. Most of my textures are made for PBR output, it looks great in AwesomeBump, but incorrect in IdTech. We'll have to see the results once PBR is implimented in the engine.

@BielBdeLuna
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AwesomeBump? Is this an Unreal Engine term?

How are you making your textures? are you making roughness textures? are you making plain textures for the specular power?

@ghost
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ghost commented Jul 3, 2016

AwesomeBump is an open source texture tool. http://awesomebump.besaba.com/

They have a github repo as well. https://github.com/kmkolasinski/AwesomeBump

There are options for PBR an traditional, but the differences are visible.
It can generate the following from a single diffuse texture:
Normal Map
Height Map
Occlusion Map
Specular Map
Metallic Map
Reflective Map

It took a while to get use too, but a great tool, also has relief, parallax and tesselation preview.

@BielBdeLuna
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BielBdeLuna commented Jul 4, 2016

ok, seems very interesting!

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