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Releases: OpenVR-Advanced-Settings/OpenVR-AdvancedSettings

5.5.0 Pairing/ Auto Apply Chaperone/ Space Drag Multiplier/ Space Drag Option Removal

12 Apr 23:30
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New Features

Pairing

You are now able to pair SteamVR Controllers through the app, SteamVR-> Device Pairing information

Space Drag Multiplier

Multiplies distance traveled while dragging i.e. 1m travel to 2m in game for 2x multiplier

Auto Apply Chaperone

Option in settings to Automatically apply a chaperone profile on startup.

Settings Removal

Removed Some Settings around restrictions we had placed for different environments, These have now been removed, and effectively all these options are always on now

  • OpenXR Fix
  • Enable Seated Motion
  • Enable Uncal Motion

Removed Adjust Chaperone option as in old version of SteamVR behavior was changed, and as such is no longer needed.

  • Adjust Chaperone

Fixes

  • Fixed Tundra Tracker Battery Indicator Positioning
  • Fixed an Issue causing some long identifiers to make device pairing information text overlap
  • Added another digit of precision to fling multiplier to be more in line with the rest of the page.

5.4.0

23 Feb 22:23
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New

Connected Dongle Information

  • In SteamVR tab There is now a "Device Information" tab
  • this tab Displays the Amount of SteamVR dongles you have and in-use, as well as to what dongle the Controller/Tracker Is Bound to.
  • We Currently Recognize 2 unique types of dongles headset and Tundra, all other dongles are seen as standard dongle These are tested to include HTC's and converted steam controller dongles.
  • If you have other Types of Dongles, and would like to run some tests to see if we can uniquely identify those as well please reach out.

Apply Offset KeyBind

  • New Keybind to apply Offsets
  • Courtesy of @TheMrGong

OpenXR support work-around

  • Added option in Settings to Enable better Support for OpenXR
  • Note: This is a work-around forcing the tracking universe to be "standing" on our end, it will change in the Future
  • Thanks to @Lyuma for bringing it to our attention and creating fix

Uncalibrated Motion

  • Added option in Settings to Allow motion while in uncalibrated playspace
  • note This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.

Known Issues

  • Touch Controllers Device ID is not neatly formatted in Device Issues.

5.3.2 AUR Release

26 Feb 23:42
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This release is only needed for the AUR due to an error in the previous release.

For full patchnotes on this release see https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases/tag/v5.3.2.

The only difference is that the .zip and .tar.gz files here are slightly more up to date. The binaries in the other release are all completely up to date.

5.3.2 Render Bug Fix, Compatibility Increase

26 Feb 21:22
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Bug Fixes

  • fixed at least some of the render bug causing nothing to appear when clicking on it in dashboard in certain configs

Compatibility Changes

  • Changed sort order of Brightness/Color Overlay to Max to ensure better compatibility with other overlay applications

Documentation Change

  • Changed Binding URL so it works in more web-browsers.

5.3.1 Reverb G2 Default Bindings

05 Oct 17:08
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  • adds default bindings for HP Reverb G2 (New WMR Controllers)
  • fixes formatting error in readme

5.3.0 Exclusive Input and View Ratcheting (+ bug fixes)

10 Sep 21:15
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Exclusive Input - ykeara

Summary:

This Feature Allows you to toggle between Game input and OVRAS input, allowing only one to be active at a time. This Is effectively similiar to a "function key on a keyboard"

How to Use:

  • Turn Exclusive Input Toggle on in the Settings Tab of OVRAS

  • Go To Bindings, and bind the "exclusive input Toggle" action in the "System" tab.

  • Press the binding to Toggle between Game input (always in this mode on startup) and OVRAS input.

Devil in the Details:

  • Actions from OVRAS in the "System" Tab will ALWAYS work, while in OVRAS mode they will also block input, but while in game mode they will work along with w/e the game's binding is.

  • Only Keys that have an action will be blocked, If you want to block all Input, you will need empty actions/bindings or an actual binding on every key.

  • Caution: I would recommend leaving at least one trigger unbound, as it will block (while in OVRAS mode) trigger from interacting with the dashboard.

  • Inter-operability with other applications will vary, But co-priority should be possible with other applications that use our same value (0x01000001)

New Action:

  • Exclusive Input Toggle: This toggles between the Game Input and OVRAS input, while the exclusive input is turned on in OVRAS's Settings.

View Ratcheting: - Feilen

Summary:

This new feature is a new turn method, that multiplies your head movement slightly to steer you away from your closest wall.

How to Use:

  • Enable View Ratcheting in the rotation tab

  • Adjust value to desired range 0.05 is default, slider goes from 0->0.10 (direct Text input up to 1.0)

Keyboard Custom Input Update

  • Added \ via BACKSLASH - ykeara

Bug Fixes

  • Fixed an issue with keyboard Parser not holding modifier keys in the right order - ykeara

  • Fixed an issue with Brightness option in Video Tab, Direct Text Input will now allow Inputs down to 3% (very dark) slider remains unchanged at 10% minimum - ykeara

  • Changed how vestibular motion works, will now only work while +- 70 degrees from forward via hmd, preventing it from activating if you are moving side-to-side or similiar - Feilen

  • Adjusted Default values for vestibular motion and Auto-turn smooth speed. - Feilen

  • fixes a bug that would spam log if you had a setting that did not have a default value. - ykeara

5.2.2 Bug Fixes, Auto-Turn Rotation smooth/indicator, F10-F12

12 Aug 01:26
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Misc.

  • added an overlay for when auto-turn is turned on/off feilen
  • added F10-F12 to custom bindings using G# (i.e. G0,G1,G2 for F10,F11,F12) ykeara

Documentation

  • Fixed some formatting errors ykeara

Bug Fixes

  • Center Marker Position in Seated Mode Games will now be Below Eye Level. ykeara
  • Auto-Turn is now based on time not frame-rate for turning. feilen

5.2.1 Precise Rotation 1.13 bug fixes.

11 Jul 17:22
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Bug Fixes

Chaperone Losing position ykeara

  • SVR 1.13 broke Chaperone Positioning, this will fix that.
  • This is achieved by no longer using adjust chaperone
  • If you feel like you still need the adjust chaperone option it is now in settings

Changes to Rotation Counter (effects center marker as well) ykeara

  • We switched to a new algorithm based on whole turn counts + absolute position
  • This should eliminate drift entirely. (well more realistically limit to @ max a few degrees)
  • This means if you are at .5 ccw rotations on reset you will be at .5 cw rotations or 1.2 ccw will be .2 ccw at reset
  • The zero point of your turn is now based on how your playspace is situated (should be the forward direction)
  • The critical point is at 180 deg from the front
  • The Counter will fail if turning over 180 deg / 7 frames (this is still ~900 deg/s @ 30 fps)
  • The Turn Counter may add faulty turns if you invert hmd and pass through critical section (deemed unlikely but if you see this behavior yell at us.)
  • Obviously we will probably be tweaking this in the future, but curious to see how it's taken.

Misc

  • Fixes a display issue with settings causing some of the scroll box elements to go over the back button ykeara
  • Fixes an issue with supersampling not allowing (and forcing) values that have more than 1 Sig digit. (should be 2 now) ykeara

Linux Fixes

5.2.0 Key Press Update

07 Jun 17:04
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New Features

  • Adds 2 New Actions Key Press Misc and Key Press System these behave like normal key presses, i.e. are suitable for PTT on 3rd party programs like discord. They are Bound to F9 by default ykeara
  • [experimental] Ability to block Oculus SDK - Added a feature that should Block Oculus SDK from running on any Steam store app. ykeara

Bug Fixes

  • The Alarm Clock Now Works again, and has been refreshed It will get some future love, but for now When your alarm time hits there will be a large white overlay popping up on your screen for ~ 3 seconds Username223
  • Fixes an issue with keyboard actions, not releasing modifier/held keys ykeara
  • Fixes a synchronization issue w/ Several setting when modified outside of OVRAS (i.e. steam's settings) ykeara

Documentation Updates

  • Keyboard Input Guide has been updated
  • Overall Documentation has been updated

5.1.2 Bug Fixes

03 Jun 16:33
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Bug Fixes

  • Fixed an Issue where the center marker turn indicator did not properly update.