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Changes
Most recent changes are listed first.
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6e27c40
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,da3e330
Compile-time refactoring and other improvements by @tamlin-mike
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c289fee
Obtaining CPU information was rewritten to C++ instead of ASM -
7de32ef
Added support for screenshot feature in DX9 window mode -
28261db
,0e56552
Desktop cursor is confined by game window client space when game cursor is hidden -
8fa8982
New script bindings dumper (run game with-dump_bindings
parameter to execute dumper)XXX: add link to feature description
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2acea69
Deletedlua_help
console command (along with the related script engine function) -
b94f18c
*
Luabind updated to v0.9.1 (OpenXRay/luabind-deboostified) -
84f3b8a
Engine doesn't convert command line to lowercase -
fe7bc5f
Engine doesn't unload render dynamic libraries (to prevent RTTI invalidation) -
c216ba2
*
LuaJIT updated to v2.0.4 (OpenXRay/LuaJIT) -
24130eb
Removed virtual memory size check -
ab829e1
Deleted parental control check -
7dce40d
Sleep dialog can be closed with ESC -
a175012
Engine doesn't scan directories with.xrignore
file -
9097307
Optimized directory traversal -
3964dce
Switched to GSC GameSpy server (gamegsc.com
) -
ac222fe
When running the game in windowed mode, game window appears at the center of screen by default -
12cebe5
When running the game in windowed mode, in-game cursor position matches desktop cursor position
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c5cbc9e
CDestroyablePhysicsObject: Fix incorrect type passed to GameObject::eDeath callback -
2b2a60b
,9d13453
Memory leak in render resource managers -
169b901
'Ding' sounds caused by Alt+key combinations in window mode -
e8f39ef
Blurred text on R4 -
34ad8a8
Crash due to null pointer dereference when runningg_kill
command in disconnected state -
3373816
Crash due to R_ASSERT failure when trying to stop inactive script profile timer -
4dc7572
Incorrect name of exported script function -
90a9f54
Incorrect bullet manager time factor rounding (caused crash when using small time factor) -
f0109a3
Recursive crash inxrDebug::backend
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e699503
xrIDirect3DDevice9::GetSoftwareVertexProcessing
returnsHRESULT
instead ofBOOL
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fdc90c6
Self assignment ofpCaps->VertexTextureFilterCaps
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5ee7d8b
Crash due to R_ASSERT failure inCUILines::GetColorFromText
(had been used to crash multiplayer clients) -
9097307
Crash due to a stack overflow when indexing large directory trees -
1ef11cf
Crash due to a buffer overflow when command line length exceeds 511 -
99de510
Potential buffer overflow inxrGameSpyServer::OnMessage
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ed73dea
Comparing values of different enum types indxUIRender::StartPrimitive
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6747a19
VertexCache default constructor doesn't initialize object -
fea2c63
Potential buffer over-read inCPHShell::ResetCallbacksRecursive
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08a7396
Incorrect argument order in call toxrSASH::OnConsoleInvalidSyntax
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43536dc
,a5525d2
,c611d5f
,2055b8d
,976b434
,7dc1f10
,d00065b
Potential stack overflow -
0f8835f
IncorrectSBoneShape
validation -
ebcc62b
,2aa3eb1
Incorrect format string -
e8d6c17
,3a788d0
,878cec4
Missing format string argument cast -
8b67bb5
Missing check in cylinder validation function -
7d053dc
Potential stack frame corruption inCConsole::ExecuteCommand
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631fadd
InactualCUIGameCustom
statics could potentially remain unremoved -
e1f1afe
Incorrect weather button order in MP voting dialog -
2d152f8
Incorrect depth stencil initialization indx10StateUtils::ValidateState
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3f12bb1
xrXMLParser
merged intoxrCore
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e1fa93f
AI navigation core moved toxrAICore
dynamic library -
7b18fa2
New modulexrRenderGL
for OpenGL renderer -
cb4b496
,c6f1ada
,6e9d982
OpenSSL is linked as external dynamic library,crypto
merged intoxrCore
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7ae37de
,c83bc23
Script engine code moved toxrScriptEngine
dynamic library -
a4a74e1
Plugins usexrCore
instead of deletedxrCoreStatic
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cdd6c53
xrCPU_Pipe
merged intoxrCore
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32a7801
Common level compiler UI moved toxrLCUtil
dynamic library
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