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Changes
Most recent changes are listed first.
BE AWARE! This is outdated changes list! If you can help with filling this page, please participate.
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ca1b93b
ShoC style texture description reading -
2a91825
HQ Geometry by Shoker -
8ed36ae
Exported bit and FFI to script engine -
XXX: insert more fixes here
-
85cf953
LuaJIT uses own allocator -
fb907f2
intrusive_ptr
refactoring -
b24059e
crc32
refactored to be thread safe -
6e27c40
,563c5a4
,c64e28c
,2409db7
,581908b
,8dc6fdb
,18066a6
,7f68ed6
,f27c0fb
,8ffff01
,7a92351
,0f22237
,6a0d250
,f5d67ba
,b466f3c
,f6e3fd5
,7f6d671
,0c055a7
,56d8280
,2fc32b2
,bd31055
,7e21269
,33fdef2
,7d29e2f
,9998198
,8943eae
,6f24305
,82bfa36
,c31426e
,5a3b1e4
,da3e330
Compile-time refactoring and other improvements by @tamlin-mike
-
c289fee
Obtaining CPU information was rewritten to C++ instead of ASM -
7de32ef
Added support for screenshot feature in DX9 window mode -
28261db
,0e56552
Desktop cursor is confined by game window client space when game cursor is hidden -
8fa8982
New script bindings dumper (run game with-dump_bindings
parameter to execute dumper)XXX: add link to feature description
-
2acea69
Deletedlua_help
console command (along with the related script engine function) -
b94f18c
*
Luabind updated to v0.9.1 (OpenXRay/luabind-deboostified) -
84f3b8a
Engine doesn't convert command line to lowercase -
fe7bc5f
Engine doesn't unload render dynamic libraries (to prevent RTTI invalidation) -
5c4770b
*
LuaJIT updated to v2.0.5 (OpenXRay/LuaJIT) -
24130eb
Removed virtual memory size check -
ab829e1
Deleted parental control check -
7dce40d
Sleep dialog can be closed with ESC -
a175012
Engine doesn't scan directories with.xrignore
file -
9097307
Optimized directory traversal -
3964dce
Switched to GSC GameSpy server (gamegsc.com
) -
ac222fe
When running the game in windowed mode, game window appears at the center of screen by default -
12cebe5
When running the game in windowed mode, in-game cursor position matches desktop cursor position
-
d243af2
,42ac33e
Fixed quick changing of target slot restarts animation of hiding -
8fb4797
Fixed incorrect zoom after attaching 'custom' scope to the weapon -
f2d6cb8
Corrected zooming in/out command handler -
b4c412f0
Fixed incorrect ammotype changing -
6cebfa2
Removed flickering after game item usage -
5e59f8f
Fixed disappearing grenade -
e9c867f
Fixed Lookout feature starts working incorrectly if user tries to activate both lookouts simultaneously -
705040f
Fixed detector holds active state after it was dropped -
705040f
,940bdb2
Fixed incorrect weapon weight calculation -
449c91a
Fixed inversion of cartridges' order when switching to grenade mode -
2a91825
Crows fixes by Sin! -
f97093b
Fix incorrect npc's memory loading. -
3ba633f
,e270edf
Fix camera glitch when reloading or strafing -
b47a3e9
Fix by SkyLoader: reload effector works not every time -
0c34678
HangingLamp fix by SkyLoader -
c5cbc9e
CDestroyablePhysicsObject: Fix incorrect type passed to GameObject::eDeath callback -
2b2a60b
,9d13453
Memory leak in render resource managers -
169b901
'Ding' sounds caused by Alt+key combinations in window mode -
e8f39ef
Blurred text on R4 -
34ad8a8
Crash due to null pointer dereference when runningg_kill
command in disconnected state -
3373816
Crash due to R_ASSERT failure when trying to stop inactive script profile timer -
4dc7572
Incorrect name of exported script function -
90a9f54
Incorrect bullet manager time factor rounding (caused crash when using small time factor) -
f0109a3
Recursive crash inxrDebug::backend
-
e699503
xrIDirect3DDevice9::GetSoftwareVertexProcessing
returnsHRESULT
instead ofBOOL
-
fdc90c6
Self assignment ofpCaps->VertexTextureFilterCaps
-
5ee7d8b
Crash due to R_ASSERT failure inCUILines::GetColorFromText
(had been used to crash multiplayer clients) -
9097307
Crash due to a stack overflow when indexing large directory trees -
1ef11cf
Crash due to a buffer overflow when command line length exceeds 511 -
99de510
Potential buffer overflow inxrGameSpyServer::OnMessage
-
ed73dea
Comparing values of different enum types indxUIRender::StartPrimitive
-
6747a19
VertexCache default constructor doesn't initialize object -
fea2c63
Potential buffer over-read inCPHShell::ResetCallbacksRecursive
-
08a7396
Incorrect argument order in call toxrSASH::OnConsoleInvalidSyntax
-
43536dc
,a5525d2
,c611d5f
,2055b8d
,976b434
,7dc1f10
,d00065b
Potential stack overflow -
0f8835f
IncorrectSBoneShape
validation -
ebcc62b
,2aa3eb1
Incorrect format string -
e8d6c17
,3a788d0
,878cec4
Missing format string argument cast -
8b67bb5
Missing check in cylinder validation function -
7d053dc
Potential stack frame corruption inCConsole::ExecuteCommand
-
631fadd
InactualCUIGameCustom
statics could potentially remain unremoved -
e1f1afe
Incorrect weather button order in MP voting dialog -
2d152f8
Incorrect depth stencil initialization indx10StateUtils::ValidateState
-
e1fa93f
UI core moved toxrUICore
dynamic library -
0dbc011
,8bed91b
,ed8eac4
,3700132
,f4f542b
,e3b1bf5
TinyXML
replaced bypugixml
-
7f8af89
crypto
replaced withCrypto++
-
3f12bb1
xrXMLParser
merged intoxrCore
-
e1fa93f
AI navigation core moved toxrAICore
dynamic library -
7b18fa2
New modulexrRenderGL
for OpenGL renderer -
cb4b496
,c6f1ada
,6e9d982
OpenSSL is linked as external dynamic library,crypto
merged intoxrCore
-
7ae37de
,c83bc23
Script engine code moved toxrScriptEngine
dynamic library -
a4a74e1
Plugins usexrCore
instead of deletedxrCoreStatic
-
cdd6c53
xrCPU_Pipe
merged intoxrCore
-
32a7801
Common level compiler UI moved toxrLCUtil
dynamic library
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