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[macOS] Option to use system file selector #274
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@OverloadedOrama This may be possible, see: https://godotengine.org/qa/4312/is-there-a-way-to-open-the-os-file-manager |
I tried using |
That code just opens the directory in Finder (file manager) rather than opening a file selector/picker window. I looked into it and apparently not possible/refused to be implemented by Godot |
So my main issue is that when I open the file selector it is at the filesystem root. I expect it to be at my home directory root. Once a file has been opened the file selector opens to that location, which is good. |
@Schweini07 not sure I follow. the request is not for file manager to pop up but for system file picker to be used instead of godot file picker. Anyway, see above, Godot will not allow this. Closing, I guess... |
Yes, saw this right now, followed the conversation wrong ^^. |
Reopening. Some options: |
Almost added to godot: godotengine/godot#47499 |
I find the built-in file selector very difficult to use, because it has few of the features and benefits that the system file selector has.
So, it would be nice to have the Option to use system file selector on macOS.
Thanks!
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