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code.service.ts
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/*
* Software Name : SuperCodingBall
* Version: 1.0.0
* SPDX-FileCopyrightText: Copyright (c) 2021 Orange
* SPDX-License-Identifier: BSD-3-Clause
*
* This software is distributed under the BSD 3-Clause "New" or "Revised" License,
* the text of which is available at https://spdx.org/licenses/BSD-3-Clause.html
* or see the "LICENSE.txt" file for more details.
*/
import {Injectable} from '@angular/core';
import * as Blockly from 'blockly';
import {CustomizedZelosRenderer} from '../components/blockly/customizedZelosRenderer';
import blockStyles from '../../assets/blocks/styles/blockStyles.json';
import categoryStyles from '../../assets/blocks/styles/categoryStyles.json';
import componentStyles from '../../assets/blocks/styles/componentStyles.json';
import componentDarkStyles from '../../assets/blocks/styles/componentDarkStyles.json';
import blocksJson from '../../assets/blocks/blocks.json';
import * as Javascript from 'blockly/javascript';
import {Block} from 'blockly/blockly';
import * as Fr from 'blockly/msg/fr';
import * as CustomFr from '../../assets/i18n/fr.json';
import * as Ru from 'blockly/msg/ru';
import * as CustomRu from '../../assets/i18n/ru.json';
import * as En from 'blockly/msg/en';
import * as CustomEn from '../../assets/i18n/en.json';
import {TranslateService} from '@ngx-translate/core';
import {OnlineService} from './online.service';
import {LocalStorageService} from './local-storage.service';
import {CustomCategory} from '../components/blockly/custom-category';
@Injectable({
providedIn: 'root'
})
export class CodeService {
customTheme = Blockly.Theme.defineTheme('customTheme', {
blockStyles,
categoryStyles,
componentStyles,
startHats: true
});
customDarkTheme = Blockly.Theme.defineTheme('customDarkTheme', {
blockStyles,
categoryStyles,
componentStyles: componentDarkStyles,
startHats: true
});
constructor(
public translate: TranslateService,
private localStorageService: LocalStorageService,
private onlineService: OnlineService
) {
// Initiated in the service because it can only be done once
Blockly.defineBlocksWithJsonArray(blocksJson);
// Disable two beginners confusing contextual menu entries
Blockly.ContextMenuRegistry.registry.unregister('blockCollapseExpand');
Blockly.ContextMenuRegistry.registry.unregister('blockInline');
this.defineBlocksCodeGen();
if (this.translate.currentLang === 'fr') {
Blockly.setLocale(Fr);
Blockly.setLocale((CustomFr as any).default.BLOCKS);
} else if (this.translate.currentLang === 'ru') {
Blockly.setLocale(Ru);
Blockly.setLocale((CustomRu as any).default.BLOCKS);
} else {
Blockly.setLocale(En);
Blockly.setLocale((CustomEn as any).default.BLOCKS);
}
Blockly.registry.register(
Blockly.registry.Type.TOOLBOX_ITEM,
Blockly.ToolboxCategory.registrationName,
CustomCategory,
true);
CustomizedZelosRenderer.register();
}
static computeCode(xmlBlocks: Element): string {
const workspace = new Blockly.Workspace();
Blockly.Xml.domToWorkspace(xmlBlocks, workspace);
const code = Javascript.workspaceToCode(workspace);
workspace.dispose();
return code;
}
loadOppCode(online: boolean, opponentId: string): Promise<string> {
return this.loadOppXmlBlocks(online, opponentId)
.then(blocks => CodeService.computeCode(Blockly.Xml.textToDom(blocks)));
}
loadOppXmlBlocks(online: boolean, opponentId: string): Promise<string> {
if (online) {
return this.onlineService.loadUserBlocks(opponentId);
} else {
const oppXmlFile = 'assets/blocks/strategies/' + opponentId + '.xml';
return fetch(oppXmlFile)
.then(response => response.text());
}
}
loadOwnCode(): string {
return CodeService.computeCode(Blockly.Xml.textToDom(this.loadOwnXmlBlocksFromLocalStorage()));
}
loadOwnXmlBlocksFromLocalStorage(): string {
return this.localStorageService.loadXmlBlocks();
}
loadOwnXmlBlocksFromServer(): Promise<string> {
return this.onlineService.loadUserBlocks(this.onlineService.webcomId);
}
private defineBlocksCodeGen(): void {
(Javascript as any).event_ball_mine = (block: Block) => {
return `if(ball.owner !== null && ball.owner === player) {
${Javascript.statementToCode(block, 'DO')}
}`;
};
(Javascript as any).event_ball_teammate = (block: Block) => {
return `if(ball.owner !== null && ball.owner !== player && ball.owner.ownTeam === player.ownTeam) {
${Javascript.statementToCode(block, 'DO')}
}`;
};
(Javascript as any).event_ball_opponent = (block: Block) => {
return `if(ball.owner !== null && ball.owner !== player && ball.owner.ownTeam !== player.ownTeam) {
${Javascript.statementToCode(block, 'DO')}
}`;
};
(Javascript as any).event_ball_none = (block: Block) => {
return `if(ball.owner === null) {
${Javascript.statementToCode(block, 'DO')}
}`;
};
(Javascript as any).move = (block: Block) => {
const target = Javascript.statementToCode(block, 'NAME');
// Can't be empty because of shadow block
return `game.move(player, ${target}, false);`;
};
(Javascript as any).sprint = (block: Block) => {
const target = Javascript.statementToCode(block, 'NAME');
// Can't be empty because of shadow block
return `game.move(player, ${target}, true);`;
};
(Javascript as any).shoot = (block: Block) => {
const target = Javascript.statementToCode(block, 'NAME');
// Can't be empty because of shadow block
return `game.shoot(player, ${target})`;
};
(Javascript as any).player = (block: Block) => {
const ref = Javascript.statementToCode(block, 'PLAYER_POS_REF');
// Can't be empty because of shadow blocks
const isOwnTeam = block.getFieldValue('PLAYER_TEAM') === 'PLAYER_TEAM_OWN';
let isAtkRole: boolean | null = null;
if (block.getFieldValue('PLAYER_ROLE') === 'PLAYER_ROLE_ATK') {
isAtkRole = true;
} else if (block.getFieldValue('PLAYER_ROLE') === 'PLAYER_ROLE_DFS') {
isAtkRole = false;
}
let isRightSide: boolean | null = null;
if (block.getFieldValue('PLAYER_SIDE') === 'PLAYER_SIDE_RIGHT') {
isRightSide = true;
} else if (block.getFieldValue('PLAYER_SIDE') === 'PLAYER_SIDE_LEFT') {
isRightSide = false;
}
const isNear = block.getFieldValue('PLAYER_POS') === 'PLAYER_POS_NEAR';
return `game.getPlayer(player, ${isOwnTeam}, ${isAtkRole}, ${isRightSide}, ${isNear}, ${ref})`;
};
(Javascript as any).goal = (block: Block) => {
return `game.getGoal(player, ${block.getFieldValue('GOAL_TYPE') === 'GOAL_OWN'})`;
};
(Javascript as any).grid = (block: Block) => {
return `game.getGridPosition(!player.ownTeam, ${+block.getFieldValue('GRID_COL')}, ${+block.getFieldValue('GRID_ROW')})`;
};
(Javascript as any).ball = (block: Block) => {
return `game.ball.coord`;
};
(Javascript as any).myself = (block: Block) => {
return `player`;
};
(Javascript as any).position = (block: Block) => {
return `game.getTargetPosition(player)`;
};
(Javascript as any).middle = (block: Block) => {
const pos1 = Javascript.statementToCode(block, 'POS1');
const pos2 = Javascript.statementToCode(block, 'POS2');
// Can't be empty because of shadow blocks
return `game.getMiddle(${pos1}, ${pos2})`;
};
(Javascript as any).closest = (block: Block) => {
const ref = Javascript.statementToCode(block, 'NAME');
// Can't be empty because of shadow block
return [`game.isClosest(player, ${ref})`, 0];
};
(Javascript as any).distance = (block: Block) => {
const from = Javascript.statementToCode(block, 'FROM');
const to = Javascript.statementToCode(block, 'TO');
// Can't be empty because of shadow blocks
return [`game.getDistance(${from}, ${to})`, 0];
};
(Javascript as any).role_and_side = (block: Block) => {
const player = Javascript.statementToCode(block, 'PLAYER');
// Can't be empty because of shadow blocks
let isAtkRole: boolean | null = null;
if (block.getFieldValue('ROLE') === 'ROLE_ATK') {
isAtkRole = true;
} else if (block.getFieldValue('ROLE') === 'ROLE_DFS') {
isAtkRole = false;
}
let isRightSide: boolean | null = null;
if (block.getFieldValue('SIDE') === 'SIDE_RIGHT') {
isRightSide = true;
} else if (block.getFieldValue('SIDE') === 'SIDE_LEFT') {
isRightSide = false;
}
return [`game.playerIsRoleAndSide(${player}, ${isAtkRole}, ${isRightSide})`, 0];
};
(Javascript as any).place = (block: Block) => {
const item = Javascript.statementToCode(block, 'ITEM');
// Can't be empty because of shadow block
return [`game.itemInGrid(!player.ownTeam,${item},${+block.getFieldValue('POS_COL')},${+block.getFieldValue('POS_ROW')})`, 0];
};
(Javascript as any).energy = (block: Block) => {
const player = Javascript.statementToCode(block, 'NAME');
// Can't be empty because of shadow block
return [`(${player} === null ? null : ${player}.energy)`, 0];
};
(Javascript as any).custom_if = (block: Block) => {
const ifStatement = Javascript.valueToCode(block, 'IF', 0);
const thenStatement = Javascript.statementToCode(block, 'THEN');
const elseStatement = Javascript.statementToCode(block, 'ELSE');
if (!ifStatement) { // No shadow block on if statement
return null;
} else {
return `if(${ifStatement} === null) {
null;
} else if(${ifStatement}) {
${thenStatement}
} else {
${elseStatement}
}`;
}
};
(Javascript as any).custom_compare = (block: Block) => {
const left = Javascript.valueToCode(block, 'LEFT', 0);
const right = Javascript.valueToCode(block, 'RIGHT', 0);
if (!left || !right) { // No shadow block on left statement
return [`null`, 0];
} else {
if (block.getFieldValue('INEQUALITY') === 'LOWER') {
return [`((${left} === null || ${right} === null) ? null : ${left} < ${right})`, 0];
} else {
return [`((${left} === null || ${right} === null) ? null : ${left} > ${right})`, 0];
}
}
};
}
}