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I noticed what is a bit odd, that items which don't split into components always get scrapped to same items, with same chances, regardless of Decomposition Core present in the upgrade slot:
50% lost, 1.5% current level scrap (if any), 0.5% higher level scrap, rest — debris.
Is this intended?
The text was updated successfully, but these errors were encountered:
Yes. An item that doesn't have component parts gets scrapped as if there wasn't a core inside. Currently it is working as intended. I do want to change this, but right now it would require changes in sensitive areas.
OreCruncher
changed the title
Decomposition Core doesn't improve processing of certain items
[Enhancement] Decomposition Core doesn't improve processing of certain items
Jun 19, 2015
Small addition: presence of the core actually slows down the process in such case. Which brings a thought: what if certain results are best achieved with certain level of Core?
Yes, it does. A recycler running without a core (straight out scrap mode) is twice as fast as one with a decomp core. Also, a recycler with an extraction core is about twice as slow as a decomp core.
As for differing results that is why there are 5 levels of core: Basic, Hardened, Reinforced, Resonant, and Ethereal. Each level of core increases the keep chance and reduces the dust chance of a component. Ethereal is 100% retain.
I noticed what is a bit odd, that items which don't split into components always get scrapped to same items, with same chances, regardless of Decomposition Core present in the upgrade slot:
50% lost, 1.5% current level scrap (if any), 0.5% higher level scrap, rest — debris.
Is this intended?
The text was updated successfully, but these errors were encountered: