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Copy pathGUIRockPaperScissors.bak
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GUIRockPaperScissors.bak
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#lang racket/gui
(require 2htdp/image) ;Allows the fancy text in the interaction window.
;-------------------------------------GLOBAL VARIABLES-------------------------------------;
(define gameframe (new frame% ;Function to define a frame
[label "Rock Paper Scissors ~ By Orkan"] ;Name at the top of the frame
[x 100]
[y 100]
[width 1800] ;Width of Frame
[height 1000] ;Height of Frame
[alignment '(center center)]
[style '(no-resize-border)]
[stretchable-width #t]
))
(define gamepopup (new frame%
[label "The Results"]
[width 300] [height 50]
))
;-------------------------------------GLOBAL VARIABLES-------------------------------------;
(text/font "Welcome" 18 "purple"
#f 'modern 'italic 'normal #f)
(text/font "to" 18 "red"
#f 'modern 'italic 'normal #f)
(text/font "Rock" 18 "blue"
#f 'modern 'italic 'normal #f)
(text/font "Paper" 18 "red"
#f 'modern 'italic 'normal #f)
(text/font "Scissors" 18 "purple"
#f 'modern 'italic 'normal #f)
(text/font "Game" 18 "blue"
#f 'modern 'italic 'normal #f)
(text/font "Made" 18 "red"
#f 'modern 'italic 'normal #f)
(text/font "In" 18 "purple"
#f 'modern 'italic 'normal #f)
(text/font "Racket" 18 "blue"
#f 'modern 'italic 'normal #f)
(text/font "by" 18 "purple"
#f 'modern 'italic 'normal #f)
(text/font "Orkan" 18 "red"
#f 'modern 'italic 'normal #f)
;-------------------------------------LEFT PANEL W/ TEXT-----------------------------------;
(define panel (new horizontal-panel% ;The panel on the left side of the line
[parent gameframe]
[alignment '(left top)]
))
(define panel1 (new vertical-panel% ;Panel on the left
[parent panel]
[alignment '(left top)]
[stretchable-width #f]
[style '(border)]
[border 10]
))
(define LowerLeftPanel (new vertical-panel%
(parent panel1)
(alignment '(left center))
[style '(border)]
[border 10]
))
(define EvenLowerLeftPanel (new vertical-panel%
(parent panel1)
[style '(border)]
[border 10]
(stretchable-height #f)
))
(define howtoplay (new message%
(parent LowerLeftPanel)
(label "HOW TO PLAY:")
))
(define blankspace (new message%
(parent LowerLeftPanel)
(label "----------------------------------------------------")
))
(define playingthegame (new message%
(parent LowerLeftPanel)
(label "To win the game you must beat your opponent's choice.")
))
(define playingthegame1 (new message%
(parent LowerLeftPanel)
(label "To make a choice, you must press a button once.")
))
(define playingthegame2 (new message%
(parent LowerLeftPanel)
(label "Once you have both selected your choice, press CONFIRM on the right.")
))
(define playingthegame3 (new message%
(parent LowerLeftPanel)
(label "Here are the win conditions.")
))
(define blankspace1 (new message%
(parent LowerLeftPanel)
(label "----------------------------------------------------")
))
(define wincond (new message%
(parent LowerLeftPanel)
(label "Rock vs Paper = Paper Wins")
))
(define wincond1 (new message%
(parent LowerLeftPanel)
(label "Rock vs Scissors = Rock Wins")
))
(define wincond2 (new message%
(parent LowerLeftPanel)
(label "Paper vs Scissors = Scissors Wins")
))
(define blankspace2 (new message%
(parent LowerLeftPanel)
(label "----------------------------------------------------")
))
(define tiecond (new message%
(parent LowerLeftPanel)
(label "Rock vs Rock = Tie")
))
(define tiecond2 (new message%
(parent LowerLeftPanel)
(label "Scissors vs Scissors = Tie")
))
(define tiecond3 (new message%
(parent LowerLeftPanel)
(label "Paper vs Paper = Tie")
))
(define blankspace3 (new message%
(parent LowerLeftPanel)
(label "----------------------------------------------------")
))
(define madeby (new message%
(parent EvenLowerLeftPanel)
(label "Made by Orkan")
))
;-------------------------------------LEFT PANEL W/ TEXT-----------------------------------;
(define rightpanel (new horizontal-panel% ;Panel on the right
[parent panel]
[style '(border)]
[border 10]
))
(define panel2 (new vertical-panel% ;Panel on the right
[parent rightpanel]
[style '(border)]
[border 10]
))
(define canvass (instantiate canvas% ;Canvas within right panel housing image
[panel2]
;(paint-callback
;(lambda (canvas dc)
; (send dc draw-bitmap image 0 0)
;))
))
(define panel3 (new vertical-panel% ;Panel on the right
[parent rightpanel]
[style '(border)]
[border 10]
))
(define canvass2 (instantiate canvas% ;Canvas within right panel housing image
[panel3]
;(paint-callback
;(lambda (canvas dc)
; (send dc draw-bitmap image 0 0)
;))
))
(define panel4 (new horizontal-panel% ;Panel on the right
[parent rightpanel]
[style '(border)]
[border 10]
))
(new button% [parent panel4]
[label "CONFIRM"]
(callback (λ (o e) (send gameframe show #t)
(send gameframe show #f)
)))
; (rockpaperscissorsgame p1 p2))))
;(define p1 '())
;(define p2 '())
;(define rockpaperscissorsgame (λ (x y)
; (cond
; ((empty? (and x y)) (send msg1 set-label "No Input for Player 1 and Player 2"))
; ((empty? x) (send msg1 set-label "No Input for Player 1, Player 2 wins"))
; ((empty? y) (send msg1 set-label "No Input for Player 2, Player 1 wins"))
;
; ((and (symbol=?(first x) 'r)
; (symbol=?(first y) 'p))
;
; (send msg1 set-label "Congratulations Player 2, you win"))
;
; ((and (symbol=? (first x) 'p)
; (symbol=? (first y) 'r))
;
; (send msg1 set-label "Congratulations Player 1, you win"))
;
; ((and (symbol=? (first x) 'p)
; (symbol=? (first y) 'p))
;
; (send msg1 set-label "Draw"))
;
; ((and (symbol=? (first x) 'r)
; (symbol=? (first y) 'r))
;
; (send msg1 set-label "Draw"))
;
; ((and (symbol=? (first x) 'r)
; (symbol=? (first y) 's))
;
; (send msg1 set-label "Congratulations Player 1, wins"))
;
; ((and (symbol=? (first x) 's)
; (symbol=? (first y) 'r))
;
; (send msg1 set-label "Congratulations Player 2, wins"))
;
; ((and (symbol=? (first x) 's)
; (symbol=? (first y) 's))
;
; (send msg1 set-label "Draw"))
;
; ((and (symbol=? (first x) 's)
; (symbol=? (first y) 'p))
;
; (send msg1 set-label "Congratulations Player 1, wins"))
;
; ((and (symbol=? (first x) 'p)
; (symbol=? (first y) 's))
;
; (send msg1 set-label "Player 2 wins"))
; (#t (send msg1 set-label "Invalid Input")))))
(send gameframe show #t)