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qlearn.py
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qlearn.py
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#!/usr/bin/env python
from __future__ import print_function
import argparse
import skimage as skimage
from skimage import transform, color, exposure
from skimage.transform import rotate
from skimage.viewer import ImageViewer
import sys
sys.path.append("game/")
import wrapped_flappy_bird as game
import random
import numpy as np
from collections import deque
import json
from keras import initializations
from keras.initializations import normal, identity
from keras.models import model_from_json
from keras.models import Sequential
from keras.layers.core import Dense, Dropout, Activation, Flatten
from keras.layers.convolutional import Convolution2D, MaxPooling2D
from keras.optimizers import SGD , Adam
import tensorflow as tf
GAME = 'bird' # the name of the game being played for log files
CONFIG = 'nothreshold'
ACTIONS = 2 # number of valid actions
GAMMA = 0.99 # decay rate of past observations
OBSERVATION = 3200. # timesteps to observe before training
EXPLORE = 3000000. # frames over which to anneal epsilon
FINAL_EPSILON = 0.0001 # final value of epsilon
INITIAL_EPSILON = 0.1 # starting value of epsilon
REPLAY_MEMORY = 50000 # number of previous transitions to remember
BATCH = 32 # size of minibatch
FRAME_PER_ACTION = 1
LEARNING_RATE = 1e-4
img_rows , img_cols = 80, 80
#Convert image into Black and white
img_channels = 4 #We stack 4 frames
def buildmodel():
print("Now we build the model")
model = Sequential()
model.add(Convolution2D(32, 8, 8, subsample=(4, 4), border_mode='same',input_shape=(img_rows,img_cols,img_channels))) #80*80*4
model.add(Activation('relu'))
model.add(Convolution2D(64, 4, 4, subsample=(2, 2), border_mode='same'))
model.add(Activation('relu'))
model.add(Convolution2D(64, 3, 3, subsample=(1, 1), border_mode='same'))
model.add(Activation('relu'))
model.add(Flatten())
model.add(Dense(512))
model.add(Activation('relu'))
model.add(Dense(2))
adam = Adam(lr=LEARNING_RATE)
model.compile(loss='mse',optimizer=adam)
print("We finish building the model")
return model
def trainNetwork(model,args):
# open up a game state to communicate with emulator
game_state = game.GameState()
# store the previous observations in replay memory
D = deque()
# get the first state by doing nothing and preprocess the image to 80x80x4
do_nothing = np.zeros(ACTIONS)
do_nothing[0] = 1
x_t, r_0, terminal = game_state.frame_step(do_nothing)
x_t = skimage.color.rgb2gray(x_t)
x_t = skimage.transform.resize(x_t,(80,80))
x_t = skimage.exposure.rescale_intensity(x_t,out_range=(0,255))
s_t = np.stack((x_t, x_t, x_t, x_t), axis=2)
#print (s_t.shape)
#In Keras, need to reshape
s_t = s_t.reshape(1, s_t.shape[0], s_t.shape[1], s_t.shape[2]) #1*80*80*4
if args['mode'] == 'Run':
OBSERVE = 999999999 #We keep observe, never train
epsilon = FINAL_EPSILON
print ("Now we load weight")
model.load_weights("model.h5")
adam = Adam(lr=LEARNING_RATE)
model.compile(loss='mse',optimizer=adam)
print ("Weight load successfully")
else: #We go to training mode
OBSERVE = OBSERVATION
epsilon = INITIAL_EPSILON
t = 0
while (True):
loss = 0
Q_sa = 0
action_index = 0
r_t = 0
a_t = np.zeros([ACTIONS])
#choose an action epsilon greedy
if t % FRAME_PER_ACTION == 0:
if random.random() <= epsilon:
print("----------Random Action----------")
action_index = random.randrange(ACTIONS)
a_t[action_index] = 1
else:
q = model.predict(s_t) #input a stack of 4 images, get the prediction
max_Q = np.argmax(q)
action_index = max_Q
a_t[max_Q] = 1
#We reduced the epsilon gradually
if epsilon > FINAL_EPSILON and t > OBSERVE:
epsilon -= (INITIAL_EPSILON - FINAL_EPSILON) / EXPLORE
#run the selected action and observed next state and reward
x_t1_colored, r_t, terminal = game_state.frame_step(a_t)
x_t1 = skimage.color.rgb2gray(x_t1_colored)
x_t1 = skimage.transform.resize(x_t1,(80,80))
x_t1 = skimage.exposure.rescale_intensity(x_t1, out_range=(0, 255))
x_t1 = x_t1.reshape(1, x_t1.shape[0], x_t1.shape[1], 1) #1x80x80x1
s_t1 = np.append(x_t1, s_t[:, :, :, :3], axis=3)
# store the transition in D
D.append((s_t, action_index, r_t, s_t1, terminal))
if len(D) > REPLAY_MEMORY:
D.popleft()
#only train if done observing
if t > OBSERVE:
#sample a minibatch to train on
minibatch = random.sample(D, BATCH)
inputs = np.zeros((BATCH, s_t.shape[1], s_t.shape[2], s_t.shape[3])) #32, 80, 80, 4
print (inputs.shape)
targets = np.zeros((inputs.shape[0], ACTIONS)) #32, 2
#Now we do the experience replay
for i in range(0, len(minibatch)):
state_t = minibatch[i][0]
action_t = minibatch[i][1] #This is action index
reward_t = minibatch[i][2]
state_t1 = minibatch[i][3]
terminal = minibatch[i][4]
# if terminated, only equals reward
inputs[i:i + 1] = state_t #I saved down s_t
targets[i] = model.predict(state_t) # Hitting each buttom probability
Q_sa = model.predict(state_t1)
if terminal:
targets[i, action_t] = reward_t
else:
targets[i, action_t] = reward_t + GAMMA * np.max(Q_sa)
# targets2 = normalize(targets)
loss += model.train_on_batch(inputs, targets)
s_t = s_t1
t = t + 1
# save progress every 10000 iterations
if t % 1000 == 0:
print("Now we save model")
model.save_weights("model.h5", overwrite=True)
with open("model.json", "w") as outfile:
json.dump(model.to_json(), outfile)
# print info
state = ""
if t <= OBSERVE:
state = "observe"
elif t > OBSERVE and t <= OBSERVE + EXPLORE:
state = "explore"
else:
state = "train"
print("TIMESTEP", t, "/ STATE", state, \
"/ EPSILON", epsilon, "/ ACTION", action_index, "/ REWARD", r_t, \
"/ Q_MAX " , np.max(Q_sa), "/ Loss ", loss)
print("Episode finished!")
print("************************")
def playGame(args):
model = buildmodel()
trainNetwork(model,args)
def main():
parser = argparse.ArgumentParser(description='Description of your program')
parser.add_argument('-m','--mode', help='Train / Run', required=True)
args = vars(parser.parse_args())
playGame(args)
if __name__ == "__main__":
config = tf.ConfigProto()
config.gpu_options.allow_growth = True
sess = tf.Session(config=config)
from keras import backend as K
K.set_session(sess)
main()