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inventory_screen.rpy
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inventory_screen.rpy
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translate schinese strings:
old "Damage: [pc.damage]"
new "攻击 [pc.damage]"
old "Defense: [pc.defense]"
new "防御 [pc.defense]"
old "Dodge: [pc.dodge]"
new "闪避 [pc.dodge]"
old "Crit: [crit_damage]"
new "暴击系数 [crit_damage]"
old "Gold: [pc.gold]"
new "金币 [pc.gold]"
old "Level Point: [pc.lvluppt]"
new "属性点 [pc.lvluppt]"
old "Flirt: [pc.lust_damage]"
new "诱惑 [pc.lust_damage]"
old "Lust Resist: [pc.lust_defense]"
new "诱惑抗性 [pc.lust_defense]"
old "Lust Dodge: [pc.lust_dodge]"
new "诱惑豁免 [pc.lust_dodge]"
old "Crit Chance: [pc.crit_chance]"
new "暴击率 [pc.crit_chance]"
old "Accuracy: [pc.accuracy]"
new "命中率 [pc.accuracy]"
old "STR: [pc.stg]"
new "力量 [pc.stg]"
old "AGI: [pc.agi]"
new "敏捷 [pc.agi]"
old "INT: [pc.itg]"
new "智慧 [pc.itg]"
old "TEN: [pc.ten]"
new "坚韧 [pc.ten]"
old "CHA: [pc.cha]"
new "魅力 [pc.cha]"
old "PUR: [pc.cor]"
new "纯洁 [pc.cor]"
old "Level [pc.level] (Max)"
new "等级 [pc.level](已达上限)"
old "Level [pc.level]"
new "等级 [pc.level]"
old "EXP: [pc.exp]/[pc.expCap]"
new "经验 [pc.exp]/[pc.expCap]"
old "HP: [pc.hp]/[pc.max_hp]"
new "体力 [pc.hp]/[pc.max_hp]"
old "MP: [pc.mp]/[pc.max_mp]"
new "魔力 [pc.mp]/[pc.max_mp]"
old "Lust: [pc.lust]/[pc.max_lust]"
new "性欲 [pc.lust]/[pc.max_lust]"
old "Strength (STR) determines [e]'s physical power, including Attack Damage, and small amount of HP and Defense."
new "力量值(STR)决定了[e]身体运动的劲度,主要影响物理攻击伤害,少许影响体力和防御。"
old "Agility (AGI) determines [e]'s speed, including Hit Rate, Critical Damage, Critical Chance and Dodge Chance."
new "敏捷值(AGI)决定了[e]行动的速度,主要影响命中率、暴击系数、暴击率和闪避率。"
old "Intelligence (INT) determines [e]'s wisdom and spell abilities, including spell effectiveness, MP and Lust Resistance."
new "智慧值(INT)决定了[e]的智商和法术施展能力,主要影响法术攻击伤害、魔力和诱惑抗性。"
old "Tenacity (TEN) determines [e]'s endurance, including Defense and Lust Resistance."
new "坚韧值(TEN)决定了[e]身体和精神的抗击打能力,主要影响防御和诱惑抗性。"
old "Charisma (CHA) determines [e]'s appeal to other characters, including Flirt effectiveness."
new "魅力值(CHA)决定了[e]对其他角色的吸引程度,主要影响诱惑效果。"
old "Purity (PUR) determines [e]'s sexual innocence, and interaction with characters."
new "纯洁值(PUR)决定了[e]的纯洁程度,主要影响同其他角色的互动。"
old "Trinket"
new "标本"
old "Sorted by Name in Ascending Order"
new "按物品名称排序(顺序)"
old "Sorted by Name in Descending Order"
new "按物品名称排序(倒序)"
old "Sorted by Value in Decending Order"
new "按物品价值排序(顺序)"
old "Sorted by Value in Ascending Order"
new "按物品价值排序(倒序)"
old "Sorted by Item Type"
new "按物品类型排序"
old "Storage"
new "储物箱"
old "Current Level: [item.level]"
new "当前等级:[item.level]"
old "Value: [item.value] Gold"
new "价值:[hovered_item.value]金币"
old "Value: [hovered_item.value] Gold"
new "价值:[hovered_item.value]金币"
old "Retrieve"
new "取出"