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Feel free to add it. For the text rendering you could reuse the player nametags. You could have a list of signs and loop over them while rendering like over the players.
If you want to save the signs over multiple sessions you have to modify the save structure. Currently only the block type is saved, a single letter per block (a for air, c for dirt, d for wood etc.). There is no support for TileEntities like signs (compare with Minecraft's complex save structure). For now the easiest way might be to keep the current world file, and just serialize the sign entity list to some entities.json
Wouldn't it be cool if players would be able to place signs?
How to use:
Thanks,
Witherman17
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