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The world model appears to be holding on to sockets. At some point, it also fails to send any more data. The log entries below loop indefinitely.
Socket temporarily not available handling stream request, 100 microseconds seconds.
Trying to get available packet
Message id is 4
Received a solver data message.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Inserting 1258 transient entries for the standing query.
Socket temporarily not available handling stream request, 100 microseconds seconds.
Trying to get available packet
Message id is 4
Received a solver data message.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query.
Inserting 1250 transient entries for the standing query
Netstat reports that several sockets are hanging around while others are still open. Server is listening locally on "A.B.C.D" below.
tcp 0 0 127.0.0.1:8010 127.0.0.1:32786 ESTABLISHED 3954/sqlite3_world_
tcp 1 0 127.0.0.1:8010 127.0.0.1:32807 CLOSE_WAIT -
tcp 0 0 A.B.C.D:8010 REMOTEIP:54049 ESTABLISHED 3954/sqlite3_world_
tcp 52 0 A.B.C.D:8010 A.B.C.D:60291 ESTABLISHED -
tcp 0 0 A.B.C.D:8010 REMOTEIP:37554 CLOSE_WAIT 3954/sqlite3_world_
tcp6 0 0 127.0.0.1:32786 127.0.0.1:8010 ESTABLISHED 2000/java
tcp6 0 0 A.B.C.D:60291 A.B.C.D:8010 ESTABLISHED -
Killing the world model process results in some sockets remaining:
The world model appears to be holding on to sockets. At some point, it also fails to send any more data. The log entries below loop indefinitely.
Netstat reports that several sockets are hanging around while others are still open. Server is listening locally on "A.B.C.D" below.
Killing the world model process results in some sockets remaining:
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