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MUD.TXT
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MUD.TXT
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;Copyright (C) 1980 by
;Roy Trubshaw & Richard Bartle,
;Essex University, Colchester. CO4 3SQ.
;
; This software is furnished on the understanding that
;it may be used and or copied only with the inclusion of this
;notice. No title or ownership of this software is hereby
;transferred. The information in this software is subject to
;change without notice. No responsibility is assumed for the
;use or reliability of this software.
;
;Released by Richard Bartle exclusively for not for profit use
;18 May 2020
;
*name Mud
*persona mud
@txtcbt
@txtlev
@txthrs
*rooms 420
@txtrms
nfrst1 light
Dense forest.
You are wandering around in some dense forest.
bunker
Coal bunker.
You are in a coal bunker, just off the cellar. The only way out is
to the east, where there is the cellar doorway. The atmosphere is thick
with coal dust. To the south is a very small tunnel which you couldn't
possibly enter even if you tried. The coal dust is particularly
thick and dusty in the region near the door.
rattun
Rat tunnel.
splair
Spider's lair.
nfrst2 light
%nfrst1
You are wandering around in some dense forest to the west of the
foothills of some tall mountains.
nfrst3 light
%nfrst1
You are wandering around in some dense forest. To the west is the
entrance to a misty graveyard.
nfrst4 light
%nfrst1
You are wandering around in some dense forest, to the east of a
perilous cliff.
sfrst1 light
%nfrst1
You are wandering around in some dense forest, to the southwest of a
pleasant pasture, to the east of a perilous cliff and to the south of
a thundering waterfall. To the southeast is a glade in the forest.
sfrst2 light
%nfrst1
You are wandering around in some dense forest, to the south of a
pleasant pasture, and to the west of a fuming swamp. To the southwest
the forest opens up onto a magical glade.
glade light
Magical glade.
You are in a magical glade, surrounded by forest. East and west it
looks inpenetrable, but in the northerly directions the trees are
less dense. In the southerly directions, the trees are of soft pine,
and through them to the southwest can be glimpsed a sundial.
wabe light
Sundial in pine forest.
This is part of a large pine forest. To the northeast, the forest opens
up onto a magical glade, but in other directions is more forest, some
of it too dense to allow passage. Before you stands an old, stone
sundial, overgrown with ivy.
sett light
Entrance to badger's sett.
You are in part of a large pine forest. Northwest, the forest opens up
onto a magical glade, and in all other directions the forest continues,
although in some the trees are too thick to permit passage. In front of
you, in the ground, a hole leads downwards into a badger's sett.
insett small nolook
Inside badger's sett.
You are inside a small sett belonging to a badger. It looks as though
the badger is hidden in a smaller hole above the entrance, but there is
no conceivable way you can reach him. The room looks the ideal place to
store objects, since the badger acts as guard. The only way out is up.
pines1 light
Pine forest.
You are wandering about amongst some soft pine trees. To the north the
forest clears to become a glade, but everywhere else are more trees.
Through the foliage to the northwest can be glimpsed a sundial.
pines2 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
pines3 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
Eastwards, through the trees, can be glimpsed something resembling a
bandstand.
sqrm light nolook
Squirrel part of forest.
This is the part of the forest used by squirrels, however they all
scampered off when they heard you coming. All around you is forest,
some passable, some not.
sqroom light nolook dmove sqrm
%sqrm
This is the part of the forest used by squirrels, and when you enter
they all come scampering up to you, very playfully. In all directions
is forest. The squirrels (all of which are red, naturally) are very
happy to see you.
pines4 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through. To
the northeast through the trees can be made out a wooden building
something like a bandstand. To the southeast there looks to be some
sort of religious shrine.
pines5 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
pines6 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
Through the trees to the southeast you can see what appears to be a
bandstand.
pines7 light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
bstand light
Bandstand.
You are stood in a bandstand in the midst of the pine forest. All around
you are trees, denser in the easterly directions than in the westerly
ones. The bandstand hasn't been used for some time, obviously with it
being in the middle of a forest, and in places its paint is peeling, but
it is nevertheless a surprisingly fine example.
gaptrm light
Golden appletree in pine forest.
This part of the forest was obviously once an orchard in years gone by,
since in among the firs can be seen appletrees, although they are
sadly fruitless. However, one tree is taller than the rest, and
coloured an enchanted golden.
whroom light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
bbath light
Bird bath in pine forest.
You are stood in amongst the trees of a pine forest. All around, the
forest continues, although in some directions the trees are too thick
to allow passage. Stood before you is an ornate stone birdbath, but
the water it contains is not drinkable.
lionrm light
%pines1
You are wandering around amongst some soft pine trees. All about you
are more, some densely packed and others allowing passage through.
clffst light
%nfrst1
You are wandering around in some dense forest, to the east of a
perilous cliff.
wfrst1 light
%nfrst1
You are wandering around in some dense forest. To the east can be seen
the entrance to a misty graveyard.
track1 light
Beaten track near cliff.
You are at the end of a rough track. There is a dangerous cliff to
the west marked "Lovers' leap".
track2 light
Beaten track.
You're on a rough east - west track with a dense forest to the
north and pasture to the south.
ostart light
Road opposite cottage.
You are standing on a badly paved road with a cemetery to the north
and the home of a grave-digger to the south. An inscription on the
cemetery gates reads, "RESTING PLACE OF LOST SOULS".
road2 light
Narrow road.
You are on a narrow east-west road with forest to the north and
gorse scrub to the south.
start light startrm
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came.
To the north and south are the small foothills of a pair of majestic
mountains, with a large wall running round. To the west the road
continues, where in the distance you can see a thatched cottage opposite
an ancient cemetery. The way out is to the east, where a shroud of
mist covers the secret pass by which you entered The Land.
wayout light nolook chain valley road4
You force yourself through the narrow, mist-covered gap...
wpstre light
West pasture.
You are in comparatively pleasant pasture. To the south is a river, to
the north a track. Eastwards the pasture is seen to continue, while to
the northeast is the flower garden of a strange cottage. To the south
flows a river.
clifff light
Cliff.
You are standing on the edge of a cliff surrounded by forest to the
north and a river to the south. A chill wind blows up the unclimbable and
unscaled heights. At the base of the cliff you can just make out the
shapes of jagged rocks.
fallin light dmove beach nolook
Falling off cliff.
You are falling off a very high cliff onto a beach.
slidin nolook dmove uland3
Sliding down chute.
You are sliding down a slippery tunnel, twisting and turning tunnel at
great speed.
epstre light
East pasture.
Around you is a delightful pasture. To the south is a fast flowing
stream. Further north and east you can see a woodman's hut and to
the north is gorse scrub. Northwestwards you can see a strange,
forbidding cottage, which you can enter via its french windows.
spstre light
South pasture.
All about you is a pleasant pasture. To the north is a fast-flowing
stream, and to the south is forest. Westwards is a thundering waterfall.
garden light nolook
Flower garden.
You are in a well-kept garden. There is an unexpectedly sweet smell
here and you notice lots of flowers. To the east across a path there
is more garden.
path light
Path.
You are standing on a path which leads off a road to the north, to a
cottage south of you. To the west and east are separate gardens.
patch light
Vegetable garden.
You are standing in the middle of what was obviously a vegetable
garden. However it has not been tended for years and most of the
vegetables have run wild.
gorse light
Gorse.
You are in a tangled mass of prickly gorse.
wfall light
Waterfall.
Before you is an awe-inspiring sight; a waterfall plummets over a
cliff and explodes in a dazzling crescendo of rainbow colour on the
menacing rocks below.
river1 light
River.
You are on the bank of a fast flowing river with pasture to the north
and forest to the south.
river2 light
%river1
You are on the bank of a fast flowing river with pasture to the north
and forest to the south.
rapids light
Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east
the river goes underground; to the west it continues out of sight, and
you can hear a thundering as of falling water from that direction. To
the south can be seen (and smelled!) a fuming swamp, and southeast is a
small pond.
mfrst light
Forest near mountains.
You are in dense forest at the base of some snow-capped mountains,
wreathed in clouds. The foothills are so beautiful that you yearn to
be able to climb them and lie eternally in dew drenched grass, with
an air of inner peace and total tranquility. You realise, however, that
this is silly!
cave light
Cave.
This is a cave, wherein once dwelled a hermit in times long passed.
Above is a huge mountain towering amongst the clouds, and outside
can be seen a pasture, small cottage and a cemetery in the distance.
At the east end of the cave is a small opening in the wall.
pond1 light
Pond in swamp.
This is a small, shallow freshwater pond, fed by a small brook joining it
to the river. It is too shallow to swim, and there are no edible fish
living in it. Northwest are rapids, but everywhere else is swamp.
nhill1 light
Foothills.
You are in the foothills, such as they are, to a tall mountain.
To the south is an east-west road, and to the north more small hillocks.
Westwards lies a forest, but passage east is impossible because of
a huge stone wall which blocks the way, built to keep the denizens of
The Land away from the surrounding area...
nhill2 light
%nhill1
You are in some higher foothills of the mountains, but the way north
and east is blocked by a huge wall. More foothills are downwards to
the south, and to the west is forest. In the distance can be seen a
small, thatched cottage, and some wide, open, pastures.
shill1 light
%nhill1
These are some foothills to the tall mountains which tower above you
to the east. Travel in that direction is impossible because of a tall
stone wall, built by the locals when they learned of the creatures
dwelling within The Land... To the north runs an east-west road, and
to the west is forest. The hills rise slowly to the south.
shill2 light
%nhill1
This is a small hillock atop a cave. To the north the hill slopes
downwards, but to the east and south curves a stone wall which is
impossible to scale. Below can be seen a stream cascading over another
cliff further west, and beyond that is the sea.
lounge light
Lounge.
This is the lounge. Around you are some pieces of elegant troll-hide
furniture, although all the portable ones have long been stolen so
there's no point in getting any... Ahead of you to the south is the
dining area, and to the west is the hall. An archway to the east leads
to the study.
dining light
Dining area.
You are standing in the dining area of a long narrow room. To the north
is the lounge, to the west is a serving hatch which, you surmise, leads
to the kitchen (although it's too small to climb through). To the south
are some french windows which open out over a pasture.
kitche light
Kitchen.
Around you is all the usual paraphernalia that can found in a kitchen,
although it is firmly fixed down so you can't take any of it away.
The pantry is to the northwest, and a doorway to the hall is to the
north. East is a small serving hatch through which you can see, if not
move to, the dining room.
hall light
Hall.
You are standing in an oddly shaped hall. To the south is a doorway,
the east is an archway, and some dark forbidding stairs lead upwards
to the southeast. Immediately to the west is a fitted wardrobe, and
some eerie, granite steps to the southwest lead downwards to the cellar.
study light
Study.
This is the old study used by the gravedigger who once owned this
cottage, where he read up his craft. It is decorated in sombre colours,
and the windows are small and dirty. On the south wall is a large
bookcase reaching up to the ceiling, made of an enchanted oak.
ssteps
Secret steps.
These are some secret steps leading downwards through a false wall to
the underworld. At the bottom, to the south, is darkness; at the top,
to the north, stands a large bookcase, acting as a doorway between here
and a study.
zroom
Zombie room.
This is a small room at the bottom of a short flight of steps leading
up to the north. The walls are damp, and covered in fungal stains.
To the south is a narrow passage leading downwards.
downps
Narrow passage.
This is a small passage leading downwards to the south. To the north
is a small room, and at the other end a door inscribed with strange
runes.
sorcrm light silent
Sorcerer's room.
You look around you in disbelief at the exotic room which you have
discovered. It seems to be a room used by some sorcerer, wherein he
bound his spells and worked his magic. The room is lit by an
illusory red light, and many of the strange objects you see defy
description. To the north is a door inscribed with strange runic
symbols, but there is no other exit.
stairs light
Halfway up the stairs.
You are sitting on a step halfway up the stairs, a ghostly voice
recites a poem by A. A. Milne to itself. Further up you can make out
a landing, downwards you can see a hallway.
landin light
Upstairs landing.
You are standing on the upstairs landing. There are doorways in most
directions, the stairs lead downwards and to the northwest.
bathrm light small
Bathroom.
The bathroom contains a toilet and a handbasin, and on the wall is a
shelf with "MEDICINES" written on it. The bath was removed long ago,
but the toilet and handbasin still look usable. The only exit is to the
east.
cupd1 light small
Airing cupboard.
This is a small cupboard, most of which is filled with a hot water
tank. The rest of the cupboard is filled with shelving.
bdrm01 light
Large bedroom.
You are standing in a large bedroom. To the south is a window out of
which, you can see a pleasant field with a stream flowing swiftly at
the bottom of it. There is a doorway to the north.
bdrm02 light
Main bedroom.
This is the main bedroom. There is a window to the north from which
you can see the road that runs past the front of the cottage. The way out
is south, onto the landing.
bdrm03 light
Small bedroom.
The room appears to have been used as a nursery at some time as the
walls are covered with pictures of elves and gnomes all smiling
happily. There is a fitted cupboard to the southwest and the way out
is to the northwest.
cupd2 small light
Fitted cupboard.
The cupboard appears to be bereft of any shelving, there are scratches
on the wall but there is nothing here which can explain them.
wrdbe light small
Fitted wardrobe.
You are inside the fitted wardrobe. The only apparent exit is to the
east, into a hallway.
pantry small
Pantry.
You are standing in the pantry. Around you are some marble slabs
and shelves which are badly damaged and not worth anything, but
which have obviously once held mouthwatering delicacies of rare
and ancient types.
hut light
Woodsman's hut.
The hut is obviously the home of a woodsman. There are various pieces
of rude wooden furniture scattered about. On the walls are stuffed
fish and birds, they appear old and are fixed firmly to the wall as
if the owner has treasured them for a long time.
maze1 light nolook
You are lost in a misty graveyard.
maze2 light nolook
%maze1
maze3 light nolook
%maze1
maze4 light nolook
%maze1
maze5 light nolook
%maze1
maze6 light nolook
%maze1
maze7 light nolook
%maze1
maze8 light nolook
%maze1
maze9 light nolook
%maze1
maze10 light nolook
%maze1
maze25 light nolook
You are standing in front of a large tombstone.
uswamp light death sanctuary
Bottom of swamp.
Isn't it short of air here, beneath all that swamp?
swamp1 light hideaway sanctuary nolook dmove uswamp
You are waylaid in a treacherous swamp.
swamp2 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp3 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp4 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp5 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp6 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp8 light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp9 light hideaway sanctuary nolook dmove uswamp
%swamp1
swampa light hideaway sanctuary nolook dmove uswamp
%swamp1
swampb light hideaway sanctuary nolook dmove uswamp
%swamp1
swampc light hideaway sanctuary nolook dmove uswamp
%swamp1
swampd light hideaway sanctuary nolook dmove uswamp
%swamp1
swamp7 light nolook
You are in a drier part of the swamp.
ydead3 light death
The volatile marsh gases ignite from your light and in an instant you
are a charred corpse which is sucked unmercifully into the deep.
beach light nolook
Rocky Beach.
You are standing on a rocky beach. Above you is a mighty cliff which
extends out to the sea on either side of you, thus forming an enclosed
cove. Behind you is a forbidding tunnel, and to the south a mighty
waterfall smashes into the rocks in another part of the beach. Out to
the west, in the sea, can be seen a wrecked galleon, trapped on some
vicious rocks.
beach2 light nolook
Bottom of waterfall.
You are stood on a sandy part of a beach, at the bottom of a
thundering waterfall which smashes into the rocks from the cliff
above. To the north is a rockier part of the beach, but otherwise
the area is cut off by the sea apart from some slippery rocks to the
south. To the west, in the sea, can be seen the wreckage of a
galleon, torn against some vicious rocks.
bch1 light
bch2 light
srock1 light hideaway dmove beach2 nolook
Slippery rocks.
You are delicately attempting to cross some slippery rocks. To the
west can be seen a wrecked galleon over the sea, to the north a beach,
and in all other directions more rocks.
srock2 light hideaway dmove inlet nolook
%srock1
You are delicately attempting to cross some slippery rocks. To the west
can be seen a wrecked galleon, and in all directions are more rocks.
srock3 light hideaway dmove inlet nolook
%srock1
You are delicately attempting to cross some slippery rocks. To the
west can be seen a galleon wrecked on some vicious rocks out at sea,
but all around you are slippery rocks.
inlet light
Concealed inlet.
This is a small inlet from the sea, concealed from view by some
slippery rocks to the northwest. Out at sea to the west can be seen
the wreckage of a galleon, and above you towers a mighty cliff. There
is a bird's nest above, the route to which looks climbable.
nest light
Eagle's nest.
This is the nest of an eagle, stuck firmly to the cliff overlooking the
sea. Out at sea can be seen a ship on some vicious rocks, and there
is a strong current whirling around except to the north from west of
the inlet. The cliff above here is unclimbable.
sea1 light sanctuary nolook dmove beach
Sea.
You are out at sea. To the east is a beach, further out to the west
a galleon wrecked on some vicious rocks.
sea2 light sanctuary nolook dmove beach2
%sea1
You are out at sea, midway between a beach to the east, some slippery
rocks to the southeast, and a wrecked galleon to the west.
sea3 light sanctuary nolook dmove beach
%sea1
You are out at sea. To the east and west are rough waters, but northern
and southern directions look safe enough to take.
sea4 light sanctuary nolook dmove beach2
%sea1
You are out at sea, midway between a beach to the east, some slippery
rocks to the southeast, and a wrecked galleon to the west.
sea5 light sanctuary nolook dmove inlet
%sea1
You are out at sea, to the west of an inlet and to the southwest of
some slippery rocks. The waters all around you are rough, but northwards
and westwards is calm enough to sail.
sea6 light sanctuary nolook dmove vrocks
%sea1
You are out at sea near some vicious rocks to the west, upon which is
wrecked a galleon. In the distance to the east can be seen a mighty
cliff and a waterfall, and to the south of that some slippery rocks.
sea7 light sanctuary nolook dmove vrocks
%sea1
You are out to sea, to the southwest of some vicious rocks upon which
is wrecked a galleon.
sea8 light sanctuary nolook dmove vrocks
%sea1
You are out on the high seas. Far to the north can be seen an island,
and far to the east a wrecked ship.
sea9 light sanctuary nolook dmove vrocks
%sea1
You are on the high seas, far to the south of an island. the mast of a
wrecked ship can be seen on the south-eastern horizon.
sea10 light sanctuary nolook dmove slope1
Small bay.
You are in a small bay, skirted by strong currents. To the north is
a steep slope, which the swirling flows about you make the only safe
place to land. The island is a huge rock, topped by a flat plateau
upon which is a huge circle of weatherbeaten stones.
sea11 light sanctuary nolook dmove jetty
%sea1
You are out at sea, next to the coastline. To the west, the sea looks
still sailable, but northwards it gets rough. Eastwards is a jetty,
which juts out into the waves from a beach beyond. To the south, the
relative tranquility of these coastal waters continues.
sea12 light sanctuary nolook dmove beach3
%sea1
You are at sea, close to the coastline to the east. Northwards and
northwestwards, the sea looks safe enough to navigate, and to the
southwest there is a channel around a headland protruding from the
coast. Elsewhere, however, it is rough and sailing there would probably
deposit you in Davy Jones's locker...
sea13 light sanctuary nolook dmove beach3
%sea1
You are out to sea, away from the coastline. All around, except in the
southerly and easterly directions, the water is very rough, and it would
take a much larger craft than yours to travel there safely. Far beyond a
headland to the south you can see a ship wrecked on some vicious rocks,
but there is nothing but tempestuous sea beyond the cliff to the north.
sea14 light sanctuary nolook dmove beach3
%sea1
You are in a narrow channel of calm water, sailing around a headland
with rough seas swirling about it, its granite rocks unfortunately
precluding any attempt at landing. Northwards is a small bay with
a jetty to its east; southwards is a larger expanse of navigable
water.
sea15 light sanctuary nolook dmove inlet
%sea1
You are out at sea, to the south of some vicious rocks upon which lies
a wrecked galleon. Some way to the east can be seen an inlet at the foot
of a tall cliff, and south, through strong currents on either side, is
a small island upon which has been built a large archway.
sea16 light sanctuary nolook dmove inlet
%sea1
You are sailing north of a small island in the middle of rough seas.
The only calm waters lie further north, where in the distance can be
seen a galleon, wrecked on some vicious rocks.
woe1 light
North part of Isle of Woe.
You are standing on a small island, way out to sea. The waters are
relatively calm, but too far in any direction save north and they
become dangerous. A large, ancient archway straddles the island, its
faces well eroded over many thousands of years. To reach the southern
part of the island you would have to pass through it.
woe2 light
South part of Isle of Woe.
You find youself stood in the southern half of a small, windswept
island, separated from the northern half by a large archway which
stands from shore to shore. The seas around here sweep swiftly
northwards, too, but are not dangerous close to the island.
fslop1 light
Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north.
fslop2 light
%fslop1
You are in dense forest, sloping from the south downwards to the north.
To the southeast are the foothills of an enormous mountain.
fslop3 light
%fslop2
You are in dense forest, sloping from the south downwards to the north.
To the west can be heard the roar of the sea, as it crashes into the
cliffs beyond the trees.
sdale light
South dale.
This is a peaceful dale, nestled at the base of a huge afforested
escarpment which slopes steeply away to the south. Northwards is
another forest, and eastwards the overgrown grounds of a mausoleum,
dwarfed by an enormous mountain which stands high above. The dale
curves away to the northwest, and westwards is a dangerous cliff.
ogrnds light
Overgrown grounds of mausoleum.
This once well-tended garden has now, sadly, fallen into a state of
neglect. Stood within, its doorway to the southeast, is a cold,
bemossed mausoleum. The scene is dominated by a huge cliff to the
east, at the base of an awe-inspiring mountain which climbs away
into the clouds, its foothills sweeping down into a steep escarpment
covered in forest to the south. North is more forest, and west a dale.
To the northeast there looks to be a railway cutting.
mosolm
Mausoleum.
You are stood inside a piece of history, a mausoleum which is far more
ancient than its weatherbeaten exterior would indicate. Within the
circular walls are the tombs of many, their names and heraldic designs
carved into the stones in a language which was dead before Atlantis
sank. The easiest exit from this eerie window on the past is to the
northwest. On the floor, however, is carved an inscription in an
archaic predecessor of your own language, which is readable. The floor
and ceiling do not have entrances, but the tombs seem to.
ntomb
North tomb.
This is the north tomb of the mausoleum, but the bones of the dead
have long since been reduced to dust by Time. The walls are close
together, and there is no evidence of there having been a coffin
within. The exit is to the south.
wtomb
West tomb.
This side-room is the west tomb of the mausoleum. An enormous
sarcophagus is lain against the back wall, and the way out is to the
east, leading back into the mausoleum entrance hall.
stomb
South tomb.
This small chamber is the southern tomb of the mausoleum, which has
not been used for burial purposes. The exit is to the north, and the
walls are curiously uninteresting.
swtomb
Southwest tomb.
This tomb is to the southwest of the mausoleum, and is quite richly
decorated. The walls are stained a regal purple, and the floor is a
mosaic of intricate design. The whole room has an eastern aura, and
bears many gilt symbols in a language you cannot recognise inlaid
upon the door.
etomb
East tomb.
This room consists the eastern tomb of the mausoleum, and is the
oldest part of the structure. Strange cobwebs adorn the far wall,
and the light casts dancing shadows on the roof which seem to come to
life in this relic of prehistory. The only exit is to the west.
setomb
Southeast tomb.
This is the southeastern tomb of the mausoleum, and has not been used
for burial purposes. The unplastered walls and uneven floor give a
sense of starkness which makes the uneasy mind wary, lest some
uncanny spirit has made the deathly room its abode.
dcliff light
Dangerous cliff.
You are stood by the edge of a dangerous, partly-forested cliff,
which slopes downwards to the north. To the east and south, the forest
becomes thicker, and to the northeast the slope levels out onto a dale.
The crumbling eroded western edge of the cliff looks so liable to
collapse that no-one in their right mind would risk certain death by
leaping off.
scrubs light
Scrub slope.
This is a gentle slope down westwards to a beach, covered in scrubs
and small bushes. To the south, the slope becomes much steeper, and
rises into a huge escarpment high above. Eastwards is a dale, and
northwards runs an east-west section of railway line.
wdale light
West dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the
dale curves southeastwards behind it. West is a slope of scrubland,
which rolls down to the sea beyond. North is a railway line, which
runs from east to west, standard gauge.
forist light
%nfrst1
You are stood in a dense forest, with a railway line to the north
and a pleasant dale to the south and west.
cuttin light
Railway cutting.
You are stood on a shallow mound, which has been cut through by a
now rusting railway line, in an east-west direction to the north. To
the south is a mausoleum in overgrown grounds, the remnants of a
surrounding fence no longer preventing entry. East and west are forests,
and southwest is a dale at the bottom of a long, steep slope.
efrst1 light
Forest at base of cliff.
The forest in which you stand is nestled at the base of a frighteningly
tall mountain which rises off in an unclimbable cliff to the east.
From inside it, to the north, appears to run a railway line, which
cuts through a shallow mound to the west. South stands a cold, grey
mausoleum in overgrown grounds, protected ineffectually by the remains
of a fence which long since rotted away to virtually nothing.
emine light
Entrance to mine.
This is the entrance to an underground tin mine, beneath a huge
cliff. Outside is to the west, and down to the east runs a main
passage into the mine proper. Both directions is a railway track,
overgrown enough to show it hasn't been used for many a year.
main1 light
Main passage.
This is the main passage in the tin mine, running east-west. Light
comes from the west end, whereas the east delves deeper underground.
The length of the passage there runs a rusted railway track.
main2 light
%main1
This is the junction on the main passage in the mine. To the west,
whence comes light, the passage rises. Also in this direction runs
a railway track, although it stops where you are now standing. To
the north is a major shaft, and upwards to the east are some roughly
hewn but well-worn steps. The passage continues to the southeast. The
floor of this room seems to be slightly wet.
platfm
Platform.
This is a sort of landing at the top of some steps which lead
down to the west. To the east is a major shaft, which runs upwards,
and to the north is a makeshift shed. The platform looks well used.
shed
Shed.
This is a decrepit but nevertheless rather sturdy shed, used by the
tin-miners in the old days to store their equipment. The way out is
to the south, onto a platform at the top of a staircase.
valvrm
Valve on staircase.
You are halfway up (or down!) a staircase carved into the rock,
although it is well used. Fixed solidly into the wall is a rusted
wheel valve-release, of the sort used in large plumbing work. In
contrast to the stairs, it looks hardly used at all...
shaft1 dmove minor1
Vertical shaft.
This is a vertical shaft, quite long, but easy to traverse because
of the iron rungs hammered into its sides. Such shafts were used long
ago by the tin-miners to reach the faces. At the top end, to the
south, is a main passage. Similarily, there is a minor passage at the
bottom, to the east.
shaft2 dmove platfm
%shaft1
This is a vertical shaft, which you find yourself able to climb
because of the heavy iron rungs forced deep into the rock. At the
bottom end, to the west, is a main passage; at the top, however,
there is only a minor passage, to the north.
main3
%main1
This is a three-way junction in the main passage. Exits are upwards
to the northwest, downwards to the southwest, or to the east.
main4
%main1
You are walking down a main passage in the tin mine. To the east is
a vertical shaft, whereas the passage turns downwards to the south
and upwards to the west.
shaft3 dmove minor7
%shaft1
This is a vertical shaft leading deep underground. At the top end, to
the west, is a main passageway; at the bottom end, to the south,
there is a minor one. The shaft is climbable because of heavy
iron rungs biting into the sides, although the walls are a bit damp.
main5
%main1
This is a main passage in the tin mine, running up to the northeast
and curving down to the south. There is a fair amount of rubble
around, as though there has been a cave-in nearby at some time in
the past.
main7
%main1
This is a north-south main passage, which although clear at the
north end, runs into a pile of rubble to the south. It is plain that
the pit-props have given way some time, and the way through is almost
impossible. You might be able to travel south, however, if you were
to drop everything you're carrying...
dpass1
Dangerous passage.
This is a dangerous passage, the description of which mortals can't
normally read! Try n or ne.
dpass2
%dpass1
This is a dangerous passage, the description of which mortals can't
normally read! Try sw, s, se or ne.
dpass3
%dpass1
This is a dangerous passage, the description of which mortals can't
normally read! Try n, sw or se.
dpass4
%dpass1
This is a dangerous passage, the description of which mortals can't
normally read! Try nw, w or sw.
dpass5
%dpass1
This is a dangerous passage, the description of which mortals can't
normally read! Try n or se.
dpass6
%dpass1
This is a dangerous passage, the description of which mortals can't
normally read! Try nw or ne.
sectn
Section of main passage.
This is a remaining section of the main passage, but I couldn't
care less because mortals still can't read it! Try e or nw.
main6
%main1
You find yourself in a main tunnel, which although clear at the
north end, runs into a pile of rubble to the south. You could
probably negotiate the cave-in if you were to drop everthing, but
you won't be able to see if you do...
minor1
Minor passage.
This is a minor passage, at the base of a shaft to the west. It
continues to the east, towards the tin face. There is a narrow
crack to the southwest, but you'd have to drop everything to be
able to pass through.
minor2
%minor1
You are walking along a narrow passage, which splits three ways.
To the west, it continues upwards; to the south, it bends away
downwards; to the east, it meets the face, from where tin used
to be mined using picks.
face1
Face.
This is one of the faces upon which work was proceeding when the
mine closed down. The only way out is to the west, to the previous
face, now a minor passage.
minor3
%minor1
This minor passage runs upwards to the north, and downwards into a
shaft to the south. It doesn't look like is has been used very often.
shaft4 dmove tightp
%shaft1
This vertical shaft is exceedingly long, but ascent and descent is
facilitated by heavy iron rungs set into the walls. At the top end,
to the north, is a minor passage. At the bottom, to the south, is
a tight passage, which looks hardly used.
tightp small
Tight passage.
This is a very small and tight passage, and it is something of an
effort to enter although no-one need drop anything to do so. To
the south is a hardly-worked tin face; indeed, it looks like work
was in progress to widen the tunnel when the mine closed. To the
east is a crack, leading into the rock.
face4
%face1
This is one of the tin faces, where in years gone by the tin miners
would cut away to reach the ore. The only way out is to the north
onto a tight passage.
doomrm light
Doom room.
As soon as you enter, a section of floor gives way and you find
yourself falling into a pit. The finely-balanced rock slides
back above your head, and you find yourself stuck.
crrm small
Crack room.
Hello wizard, guess what mortals can't see without help? Try ne or w.
edwrlm
Entrance to dwarf realm.
You find yourself crouched in a low passage, obviously the work of
dwarfs, with a crack in the rock to the west and an ornamented
archway to the southeast. You realise that this must be the entrance to
the fabulous dwarf realm, about which there are many terrible legends.
minor5
%minor1
Where you are now is a minor passage at the top of a vertical shaft to
the south. Eastwards, the passage continues, and to the north is a
side passage, which seems to have been started in error, and abandoned.
minor6
%minor1
This is a minor passage, leading from the west to a tin face to the
east. South, there is a smooth-walled, vertical ventilator duct, or so
it appears. It looks particularily dangerous, however, and smells of
charcoal.
face2
%face1
This is a tin face, moderately used. The exit is to the west into a
minor passage.
sidpsg
Side passage.
This is the beginnings of a minor passage, but upon which work ceased
early because of the hardness of the rock. The passage proper is to
the south.
minor7
%minor1
This is another minor passage in the tin mine. It starts at the base of
a shaft to the north, and continues to the south.
minor8
%minor1
This minor passage continues to the north, but bends onto a face to
the east. There is one of the common roof collapses to the south,
which you could probably traverse if you weren't carrying anything.
face3
%face1
This is a frequently-used tin face, by the look of things, since it
seems to have a high grade of tin, although most of it has now been
mined, of course... The way out is to the west, onto a minor passage.
peril1
Perilous passage.
Hi wizards! Try n or sw.
peril2
%peril1
Hi wizards! Try e or ne.
peril3
%peril1
Hi wizards! Try nw or sw.
peril4
%peril1
Hi wizards! Try nw or s.
peril5
%peril1
Hi wizards! Try n or s.
ledge1 light
Ledge.
You are stood on a ledge overlooking a fantastic sight. By light
coming from what seems to be a hole high above you, you witness an
incredible view of the fabled dwarf realm of legend. There is no way
to get down from here, although far to the southwest there seems to be
such an entrance. The ledge continues to the east.
ledge2 light
%ledge1
You are stood on the ledge, high above the dwarf realm. Although
the view is awe-inspiring, you are careful to keep your footing
lest you fall the many hundreds of feet and kill yourself below. The
ledge continues to the east and west.
boledg
ledge3 light
%ledge1
This is the easternmost end of the ledge, which is a bit wider than
the rest of it. Below you you can see a pasture, and some forests,
but the scene is stolen by a dazzling dwarfen citadel in the centre
of the cave below, which catches the mysterious light from above and
spreads it out in a glorious cascade of sparkling colours.
bldg light nolook
Bottom of ledge.
You are stood at the bottom of the northern wall of this strange
subterrainean domain. High above you can be seen a narrow ledge, but
there are no means by which you can climb there from here. To the
south is a pasture, now lying fallow.
dwpst1 light
Dwarfen pasture.
You are strolling across a pasture, used by the dwarfs for their
crops, although now it is overgrown because it is the fallow year.
To the north is the bottom of the northern wall, high up which is a
ledge. East is a forest, and south the entrance to the dominating
citadel.
befcit light
Before citadel.
You are stood before a huge marble-covered citadel, the entrance
to which is to the east. It is inset with coloured stones and
catches the sun from high above to create a glorious rainbow effect.
North and south are pastures, and to the west are steps up to a
shelf in the rock, and an archway.
dwpst2 light
%dwpst1
This is a pasture to the south of the entrance to the citadel,
the as yet unripe wheat swaying to and fro' to unseen winds. To the
south and east are forests of oak.
panora light
Panoramic view.
You are stood on a shelf in the rock, with a grand archway through
into a passage to the northwest. This, however, is nothing compared
to the spectacular sight to the east. You see that this is a cavern,
light coming in by what seems to be a hole in the roof high above.
Steps lead down to the base of a huge citadel, surrounded by a
wall with forests beyond. To the northeast and southeast are two
pastures, and from somewhere can be heard a running spring. The
light reflecting from the citadel's marbled walls is so breathtaking
you feel quite in awe.
ufrst1 light
Underground forest.
You are stood in a pleasant oak forest, with a pasture to the west.
The forest continues to the southeast, but to the north is the cavern
wall and to the south the wall of the citadel.
ufrst2 light
%ufrst1
You are walking through an oak forest, with pasture to the west.
North is the wall of the citadel, and south is the edge of the
cave.
ufrst3 light
%ufrst1
This is a very agreeable oak forest through which you find yourself
walking. To the north is a wheatfield, and to the southeast can be