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Game1.csproj
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Game1.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\build\Microsoft.CodeAnalysis.Analyzers.props" Condition="Exists('packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\build\Microsoft.CodeAnalysis.Analyzers.props')" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3E0D6DFA-6944-4281-BE61-E9ADBBDCAB72}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Game1</RootNamespace>
<AssemblyName>Game1</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Characters\AnimationEngine.cs" />
<Compile Include="Blocks\Block.cs" />
<Compile Include="Camera.cs" />
<Compile Include="Characters\Character.cs" />
<Compile Include="Characters\Npc.cs" />
<Compile Include="Collision\CollidablesHandler.cs" />
<Compile Include="Collision\CollisionHandler.cs" />
<Compile Include="Controller.cs" />
<Compile Include="GameControl\GameStateFolder\ScoreScreenState.cs" />
<Compile Include="ScoreHandler\ScoreHelper.cs" />
<Compile Include="ScoreHandler\ScoreReader.cs" />
<Compile Include="ScoreHandler\ScoreSaver.cs" />
<Compile Include="Screen\Levels\LevelControl\BasicLevelController.cs" />
<Compile Include="Screen\Levels\LevelControl\EnemiesDecorator.cs" />
<Compile Include="Screen\Levels\LevelControl\LevelController.cs" />
<Compile Include="Screen\Levels\LevelControl\LevelControllerDecorator.cs" />
<Compile Include="Screen\Levels\Timer.cs" />
<Compile Include="Screen\MenuItems\ScoreScreenSetStateBehavior .cs" />
<Compile Include="Screen\MenuItems\ISetStateBehavior.cs" />
<Compile Include="Screen\MenuItems\EndScreenSetStateBehavior.cs" />
<Compile Include="Screen\MenuItems\MainMenuSetStateBehavior.cs" />
<Compile Include="GameControl\GameController.cs" />
<Compile Include="Screen\Levels\Finish.cs" />
<Compile Include="GameControl\GameStateFolder\EndScreenState.cs" />
<Compile Include="GameControl\GameStateFolder\LevelState.cs" />
<Compile Include="GameControl\GameStateFolder\MainMenuState.cs" />
<Compile Include="GameControl\IGameState.cs" />
<Compile Include="Screen\IScreen.cs" />
<Compile Include="Screen\MenuItems\GameMenu.cs" />
<Compile Include="Collision\ICollidable.cs" />
<Compile Include="Screen\Levels\Level.cs" />
<Compile Include="Screen\Levels\Level2.cs" />
<Compile Include="Screen\Levels\Level1.cs" />
<Compile Include="Characters\MovementEngine.cs" />
<Compile Include="Characters\Player.cs" />
<Compile Include="RandomColorGenerator.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Collision\RelativePosition.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="app.manifest" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Analyzer Include="packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.CodeAnalysis.Analyzers.dll" />
<Analyzer Include="packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.CodeAnalysis.CSharp.Analyzers.dll" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\build\Microsoft.CodeAnalysis.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.CodeAnalysis.Analyzers.2.9.6\build\Microsoft.CodeAnalysis.Analyzers.props'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>