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We don't have any explicit algorithms for evaporation. It's quite a complicated process actually. We do have drainage algorithms, both OP and IP can do drainage. Drainage refers to the invasion of a non-wetting phase into the domain, so in the case of evaporation, drainage means air invading into the domain in the form of a drying front. Water vapor then exists the domain via the air filled pores. The reason evaporation/drying is hard is that the front moves and this is tied to the diffusion rate of water vapor out of the system. There is also air-water surface area to think about, which probably needs to include wetting films of water. Also heat transfer is probably important, so things are non-isothermal. And lastly there is phase partitioning/vapor pressure think about. Basically, you don't see many pore network models of evaporation for a reason...it's very hard to do right. It's not impossible, but it's not just a 'plug and play' type of simulation. |
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Hi, I am trying to model evaporation, I've tried to modify the ordinary percolation and porosimetry algorithms but I was unsuccessful. One thing I'm struggling with is how to make the pores and throats be saturated with water at the start with air invading due to pressure changes. I've come across something called 'Drainage' in some documentation, where an invading and defending phase can be chosen, however, there doesn't seem to be an actual drainage algorithm. Any guidance/ suggestions are greatly appreciated.
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