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Updated Zombies++ script #6

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Proxyn17 opened this issue Aug 21, 2022 · 3 comments
Open

Updated Zombies++ script #6

Proxyn17 opened this issue Aug 21, 2022 · 3 comments

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@Proxyn17
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Updated Zombies++ script (Credit to https://forum.plutonium.pw/user/mr-mapsabino)

place the compiled GDC z-compiled.zip in AppData\Local\Plutonium\storage\t6\scripts\zm

below is a slightly cleaned dedicated_zm.cfg
dedicated_zm.zip

This is here for visibility for those wanting to add this mod.
Currently functional 8/21/2022

@Proxyn17
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a bit cleaner version, you will also need to remove the // for every change you want to make
dedicated_zm.zip

@un1ya
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un1ya commented Apr 27, 2023

Hey, I don't suppose you know how to prevent zombies++ from automatically restarting onto the same map at the end of the game? Unfortunately you can't use mapvoting with zombies++ and i'm a total noob with all this stuff

@Conkley
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Conkley commented May 16, 2023

Hey, I don't suppose you know how to prevent zombies++ from automatically restarting onto the same map at the end of the game? Unfortunately you can't use mapvoting with zombies++ and i'm a total noob with all this stuff

Hey mate, I could never figure out the auto restart thing so I just created a script. The script I attached to this reply is a quick fix that I wrote up, it's only like 15 lines of code total. It uses level waittill("end_game"), then waits 8 seconds and calls a map rotate.

DL: maprotatefix_compiled.zip

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3 participants