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提议: 增加四个事件,用以分别返回玩家的输出伤害,承受伤害,治疗量,被治疗量
可能会用以的场景:副本、GVG
The text was updated successfully, but these errors were encountered:
攻擊的傷害輸出頻繁,不建議用事件處理增加伺服器負擔 盡量用被動的方式取值,像是 *getmobdamage (GID); 魔物原始就有 md->dmglog 的傷害紀錄可使用
透過計時器、事件、腳本觸發等等方式 調用 getmobdamage 完成功能
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攻擊的傷害輸出頻繁,不建議用事件處理增加伺服器負擔 盡量用被動的方式取值,像是 *getmobdamage (GID); 魔物原始就有 md->dmglog 的傷害紀錄可使用 透過計時器、事件、腳本觸發等等方式 調用 getmobdamage 完成功能
你说的有道理~ 我最近准备开始安排实现了,到时候一起研究一下。基础的事件方式我考虑支持(主要是为了其他端的脚本兼容性),但有可能有个配置文件,默认禁用它们。
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提议:
增加四个事件,用以分别返回玩家的输出伤害,承受伤害,治疗量,被治疗量
可能会用以的场景:副本、GVG
The text was updated successfully, but these errors were encountered: