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[misc] removed the need to put RHI_Texture_DontPrepareForGpu everywhe…
build #1878: Commit 5f4baf3 pushed by PanosK92
November 29, 2024 07:20 3m 53s master
November 29, 2024 07:20 3m 53s
[misc] refactoring
build #1877: Commit c11e39b pushed by PanosK92
November 29, 2024 06:50 4m 1s master
November 29, 2024 06:50 4m 1s
[misc] refactored a few things
build #1876: Commit e3b6009 pushed by PanosK92
November 26, 2024 01:04 4m 11s master
November 26, 2024 01:04 4m 11s
[iresource] removed return bool from save and load file functions as …
build #1875: Commit 25b59ce pushed by PanosK92
November 25, 2024 22:51 3m 59s master
November 25, 2024 22:51 3m 59s
[misc] renamed certain enums
build #1874: Commit fd1df7e pushed by PanosK92
November 25, 2024 22:09 4m 21s master
November 25, 2024 22:09 4m 21s
[iresource] LoadFromFile() now has an async option (will be implement…
build #1873: Commit 0614e93 pushed by PanosK92
November 25, 2024 20:50 3m 50s master
November 25, 2024 20:50 3m 50s
[modelimporter] texture loading now happens via the material (so it c…
build #1872: Commit 18a3ab5 pushed by PanosK92
November 25, 2024 20:24 3m 27s master
November 25, 2024 20:24 3m 27s
[materials] optimisation happens in worker threads and the world can …
build #1871: Commit 9be4a3e pushed by PanosK92
November 25, 2024 03:21 3m 47s master
November 25, 2024 03:21 3m 47s
[material] removed the need to manually call Optimize()
build #1870: Commit e9a5966 pushed by PanosK92
November 25, 2024 03:16 3m 53s master
November 25, 2024 03:16 3m 53s
[material] texture packing, compression and gpu upload will now be do…
build #1869: Commit b16ae0f pushed by PanosK92
November 24, 2024 23:19 3m 36s master
November 24, 2024 23:19 3m 36s
[resource] introduced resource state enum which will be the bedrock f…
build #1868: Commit 9ef9473 pushed by PanosK92
November 24, 2024 22:47 4m 11s master
November 24, 2024 22:47 4m 11s
[game] fixed forest world shutdown unreleased texture assert, also ad…
build #1867: Commit 7e0c167 pushed by PanosK92
November 22, 2024 01:17 3m 25s master
November 22, 2024 01:17 3m 25s
[lighting] fixed an issue were lighting could accumulate, producing a…
build #1866: Commit a583384 pushed by PanosK92
November 20, 2024 13:24 3m 21s master
November 20, 2024 13:24 3m 21s
[game] re-enabled bistro world since the material system can now hand…
build #1865: Commit ffdfc95 pushed by PanosK92
November 19, 2024 16:11 4m 35s master
November 19, 2024 16:11 4m 35s
November 19, 2024 16:05 4m 3s
[editor] materials will show an optimized section (yes/no), optimized…
build #1863: Commit 687a561 pushed by PanosK92
November 19, 2024 11:30 4m 24s master
November 19, 2024 11:30 4m 24s
[ssr] improved performance
build #1862: Commit fe8a5ec pushed by PanosK92
November 18, 2024 20:33 3m 37s master
November 18, 2024 20:33 3m 37s
[renderer] fixed an issue where fsr and brixelizer gi would ignore dy…
build #1861: Commit 8847ab2 pushed by PanosK92
November 18, 2024 18:17 2m 24s master
November 18, 2024 18:17 2m 24s
[material] fixed a false positive error log when loading the subway w…
build #1860: Commit 328c687 pushed by PanosK92
November 18, 2024 16:53 4m 23s master
November 18, 2024 16:53 4m 23s
Merge pull request #164 from aztekBP/multiple_adapter_fixes
build #1859: Commit d6707c1 pushed by PanosK92
November 18, 2024 16:15 5m 12s master
November 18, 2024 16:15 5m 12s
[material] fixed an issue where the sponza world would get overbright
build #1858: Commit 6535ed1 pushed by PanosK92
November 18, 2024 16:11 3m 49s master
November 18, 2024 16:11 3m 49s
[material] some more work towards texture packing
build #1856: Commit 1ad054b pushed by PanosK92
November 13, 2024 19:32 6m 40s master
November 13, 2024 19:32 6m 40s
[material] texture packing for occlusion, roughness, metalness and he…
build #1855: Commit f10fcd6 pushed by PanosK92
November 13, 2024 17:48 4m 14s master
November 13, 2024 17:48 4m 14s
November 13, 2024 17:04 4m 9s