Game Engine Architecture #100
Closed
Hanggansta
started this conversation in
General
Replies: 1 comment
-
The subsystems don't need multiple instances; therefore, you don't need to create objects out of them, therefore, they don't need to be anything but static classes. This way of thinking can be applied to many things in life, read more here. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have been following your game engine development. I noticed that in previous versions, you were using subsystems and a Context to manage all the subsystems. But now in the latest version, you changed all the subsystem functions to static. What is the reason for this change? What are the benefits of doing it this way? thank you very much.
Beta Was this translation helpful? Give feedback.
All reactions