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Villager Force load POI Lag #292
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"dev 1.21.1" is not a valid version. |
This comment was marked as off-topic.
This comment was marked as off-topic.
https://pastes.dev/UtykzDcn4m |
I think he mainly meant that we don't know the build of 1.21.1 used, is it on Folia or another fork? |
The fork is using the latest commit 88e0907 from the dev 1.21.1 branch. and there's no patches that are touching any of the chunk system therefore not causing this. Let's focus on what's causing or maybe a solution. not on the basic normal business that a normal server owner with no development knowledge would have to go through. |
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Description of issue
Ok, I am getting this weird stacktrace here
PID: 194 | Suspended: false | Native: false | State: WAITING
Stack:
java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method)
java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(LockSupport.java:371)
ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager.loadPoiChunk(ChunkHolderManager.java:1170)
net.minecraft.world.entity.ai.village.poi.PoiManager.getOrLoad(PoiManager.java:99)
net.minecraft.world.entity.ai.village.poi.PoiManager.getType(PoiManager.java:354)
net.minecraft.world.entity.ai.behavior.PoiCompetitorScan.lambda$create$4(PoiCompetitorScan.java:28)
net.minecraft.world.entity.ai.behavior.PoiCompetitorScan$$Lambda/0x000072072e095888.trigger(Unknown Source)
net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder$1.trigger(BehaviorBuilder.java:42)
net.minecraft.world.entity.ai.behavior.OneShot.tryStart(OneShot.java:17)
net.minecraft.world.entity.ai.Brain.startEachNonRunningBehavior(Brain.java:451)
net.minecraft.world.entity.ai.Brain.tick(Brain.java:403)
net.minecraft.world.entity.npc.Villager.customServerAiStep(Villager.java:268)
net.minecraft.world.entity.npc.Villager.customServerAiStep(Villager.java:262)
net.minecraft.world.entity.Mob.serverAiStep(Mob.java:982)
net.minecraft.world.entity.LivingEntity.aiStep(LivingEntity.java:3507)
net.minecraft.world.entity.Mob.aiStep(Mob.java:705)
net.minecraft.world.entity.AgeableMob.aiStep(AgeableMob.java:155)
net.minecraft.world.entity.LivingEntity.tick(LivingEntity.java:3206)
net.minecraft.world.entity.Mob.tick(Mob.java:472)
net.minecraft.world.entity.npc.Villager.tick(Villager.java:310)
net.minecraft.world.entity.Entity.rideTick(Entity.java:3003)
net.minecraft.world.entity.LivingEntity.rideTick(LivingEntity.java:3758)
net.minecraft.server.level.ServerLevel.tickPassenger(ServerLevel.java:1475)
net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:1437)
net.minecraft.server.level.ServerLevel$$Lambda/0x000072072dccf320.accept(Unknown Source)
net.minecraft.world.level.Level.guardEntityTick(Level.java:1469)
net.minecraft.server.level.ServerLevel.lambda$tick$4(ServerLevel.java:846)
net.minecraft.server.level.ServerLevel$$Lambda/0x000072072d89a500.accept(Unknown Source)
io.papermc.paper.threadedregions.RegionizedWorldData.forEachTickingEntity(RegionizedWorldData.java:582)
net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:827)
net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1933)
net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:473)
net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1756)
io.papermc.paper.threadedregions.TickRegions$ConcreteRegionTickHandle.tickRegion(TickRegions.java:492)
io.papermc.paper.threadedregions.TickRegionScheduler$RegionScheduleHandle.runTick(TickRegionScheduler.java:440)
ca.spottedleaf.concurrentutil.scheduler.SchedulerThreadPool$TickThreadRunner.run(SchedulerThreadPool.java:540)
java.base@21.0.3/java.lang.Thread.runWith(Thread.java:1596)
java.base@21.0.3/java.lang.Thread.run(Thread.java:1583)
Plugin and Datapack List
Server Plugins (1): Goliath
Server config files
Folia version
dev 1.21.1
Other
The villager was a passenger, i located the chunk and it was riding a minecart, there was a player in front of the villager, and a zombie as well, i dont know if this is reproducable.
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