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<!DOCTYPE html>
<html >
<head>
<meta charset="UTF-8">
<meta name="title" property="og:title" content="Wave Survival Changelog"/>
<meta name="description" property="og:description" content="Changelog for Wave Survival, a multiplayer gamemode for Red Dead Dead Redemption 2"/>
<meta property="og:image" content="http://paradigm.mp/image.png">
<meta property="og:url" content="http://paradigm.mp/wave-survival-changelog">
<meta property="og:type" content="website"/>
<meta name="theme-color" content="#FF8400"/>
<meta name="keywords" property="og:keywords" content="Paradigm,MP,multiplayer,dev_34,lord farquaad,fallen civilization,golf,jc2mp,jc2-mp,jc3mp,just cause 2 multiplayer,just cause 3 multiplayer,just cause,survival island,survival,server,redm,rdr2,red dead redemption 2 multiplayer">
<title>Wave Survival Changelog</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel='stylesheet prefetch' href='http://cdnjs.cloudflare.com/ajax/libs/uikit/3.0.0-beta.19/css/uikit.min.css'>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<div class="container">
<img src='css/bg.jpg' style='position: fixed;
height: 100%;
width: 100%;'>
<div class="uk-card uk-card-default uk-card-body uk-width-1-2@m uk-box-shadow-large uk-margin-top uk-align-center">
<h1 style="font-weight:200;" class="uk-margin-medium uk-text-center">
Wave Survival Changelog
</h1>
<!-- Added -->
<span class="uk-text-lead">Release 1.3.1</span>
<div style="text-align: left" class="uk-text-muted uk-text-small">May 7, 2020</div>
<div style="text-align: left" class="uk-text-muted uk-text-small">43 code commits (1,202 total)</div>
<p>This release focused on fixing game-breaking bugs.</p>
<div class="section">
<ul class="uk-list">
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Quit to Desktop button in the lobby.</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>A message letting players know they'll spawn next round when spectating.</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Added more mitigation for the invisible enemies bug. Hopefully they're gone for good!</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed the weapon models not spawning properly.</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Mitigated not being able to move when you spawn.</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed an issue with chat scrolling.</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed an issue where games sometimes wouldn't end when all players in a game left the server.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Reworked spawning to be more unpredictable and to deter spawn-killing.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Minor adjustments to the map radii for Rhodes, Annesburg, and Van Horn Trading Post.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Removed the Swamp Freak wave type.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Decreased the chance of boss rounds occurring.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Increased responsiveness of the out-of-bounds indicator.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Removed cowbuy slur chat filter. It's hindering communication a little more than we like.</li>
</ul>
</div>
<hr class="uk-divider-icon">
<!-- Added -->
<span class="uk-text-lead">Release 1.3</span>
<div style="text-align: left" class="uk-text-muted uk-text-small">January 28, 2020</div>
<div style="text-align: left" class="uk-text-muted uk-text-small">112 code commits (1,159 total)</div>
<p>This release focused on adding new wave types to make the gameplay more varied and fun.</p>
<div class="section">
<ul class="uk-list">
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>New map: Van Horn Trading Post</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>More tips for new players</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Armor! You can now find an armor spawn on each map. Each level of armor gives you more resistance against enemies.</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>WAVE TYPES! Waves can now be more varied, like single-weapon waves, vampires and wolves, robots, bosses, and more!</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Waves can now be either quota based (kill number of dudes) or survive for a time</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>New powerup: teleport! This allows you teleport a short distance, allowing for quick repositioning</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Increased price of Rolling Block to $9.50</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Made powerups visible from afar</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Chat now fades out if no messages were received recently</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Updated server version to latest stable branch</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Shop now works! Feel free to earn money ingame then go buy some skins!</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed ingame changelog not updating.</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed a bug that stopped players from entering games sometimes</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed a typo in chat message when a player leaves</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed Steam avatars not appearing when in the lobby. Also changed the question mark icon for missing icons to Arthur Morgan's face</li>
</ul>
</div>
<hr class="uk-divider-icon">
<!-- Added -->
<span class="uk-text-lead">Release 1.2</span>
<div style="text-align: left" class="uk-text-muted uk-text-small">January 5, 2020</div>
<div style="text-align: left" class="uk-text-muted uk-text-small">203 code commits (1,047 total)</div>
<p>This release focused on adding new features to make the gamemode more enjoyable.</p>
<div class="section">
<ul class="uk-list">
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>New map: Rhodes</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Powerups! Enemies now can drop powerups when killed. Powerups give players temporary boosts and abilities, such as double money, instant kill, lightning strike, and more</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Player leave/join messages in chat</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Weapon spawns and powerup spawns now have glowing zones around them to make them more visible</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Shop! The shop is now active. However, there are only a few character models to choose because not all models work properly, and it requires manual testing. We are investigating how to make all models work, so please hold on! All money earned ingame is added to your shop money</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Buying a weapon at a weapon spawn now restores the durability/condition of the weapon</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Updates section to the main menu. Now you can see all the updates while you are on the server.</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Stopped loading all parts of maps, and instead now only load in certain parts of maps. This means that the streets are no longer cluttered, and the missing green house in Valentine still spawns. Less lag!</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Complete rewrite of our enemy spawning system. This will allow us smoothily implement different kinds of enemies. (different wave types coming soon woo!)</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Players not being able to start games sometimes</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Hopefully fixed an issue where enemies are invisible</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Weapon and revive icons not showing up sometimes</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Players not reviving properly on new rounds, which caused them to be invincible and games to never end</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Dead bodies not being removed properly. It mostly works now, at least better than before</li>
</ul>
</div>
<hr class="uk-divider-icon">
<!-- Added -->
<span class="uk-text-lead">Release 1.1</span>
<div style="text-align: left" class="uk-text-muted uk-text-small">December 27, 2019</div>
<div style="text-align: left" class="uk-text-muted uk-text-small">112 code commits (956 total)</div>
<p>This release focused on stability improvements and smoothing out core features.</p>
<div class="section">
<ul class="uk-list">
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>New map: Annesburg</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Restrictions on mobility: players are now forced to stay in the general vicinity of the map</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Weapon randomization for enemies. Enemies will get better weapons as the rounds go on</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Tips! Tips on how the gamemode works and how to play it now show up on the screens of newcomers</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>A health bar displaying a player's own health</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>Cowboy slur to the in-game chat. YEEHAW</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>New sound effect when a player becomes downed</li>
<li><span class="uk-label uk-label-success uk-text-small uk-margin-right uk-text-center">Added</span>20 new enemy spawn points to the Valentine map</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Mitigated an issue with rounds taking very long by adjusting the number and rate of enemies that are spawned</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Adjusted weapon prices and ammunition amounts based on weapon statistics</li>
<li><span class="uk-label uk-label-primary uk-text-small uk-margin-right uk-text-center">Changed</span>Players can now join ongoing games within 15 seconds of the game starting to avoid having to spectate the first round</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed a bug with the spectate feature where players joining existing games would spawn underground instead of spectating alive players</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed various small issues</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed multiple issues with the revive feature involving players joining and leaving</li>
<li><span class="uk-label uk-label-danger uk-text-small uk-margin-right uk-text-center">Fixed</span>Fixed some of the missing objects in the Valentine map</li>
</ul>
</div>
<hr class="uk-divider-icon">
<h2>Public Release 1.0 on <span style="color: red"><strong>RedM</strong> </span></h2>
<div style="text-align: left" class="uk-text-muted uk-text-small">December 22, 2019</div>
<div style="text-align: left" class="uk-text-muted uk-text-small">301 code commits (844 total)</div>
<hr>
</div>
</div>
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