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DFF Exporting Positioning & Texture Issues #323

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Flashfx05 opened this issue Jul 4, 2024 · 0 comments
Open

DFF Exporting Positioning & Texture Issues #323

Flashfx05 opened this issue Jul 4, 2024 · 0 comments

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@Flashfx05
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Hi,

I've been using the DragonFF Blender addon to try to make model adjustments for another game (SpongeBob Battle for Bikini Bottom) but am running into some issues.

The first issue I'm having is with exporting the positioning of dff models. Aside from Blender having no direct option to change the view and grid position to have y as the height, the models do not change when I edit the rotation in object mode. I have a level model where I have to convert alot of the assets to the original format, but there is no telling what position the models are at prior to exporting. I just want to ensure that the models in my level stay at the accurate position.

Also, I have to give every material that has a mandatory texture its bsdf all specular and roughness at full 1.000 to have the models brighten as well as turn off modulate material color. Do you know about having to batch edit the same bsdf on every material with a different texture but same bsdf?

Would you know how to resolve these issues?

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