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Armour break multiplier of 20
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src/Modules/CalcOffence.lua

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@@ -3251,6 +3251,9 @@ function calcs.offence(env, actor, activeSkill)
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resist = m_min(m_max(-data.misc.NegArmourDmgBonusCap, enemyDB:Sum("BASE", nil, "PhysicalDamageReduction") + skillModList:Sum("BASE", cfg, "EnemyPhysicalDamageReduction") + armourReduction), data.misc.DamageReductionCap)
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resist = resist > 0 and resist * (1 - (skillModList:Sum("BASE", nil, "PartialIgnoreEnemyPhysicalDamageReduction") / 100 + ChanceToIgnoreEnemyPhysicalDamageReduction / 100)) or resist
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end
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if enemyDB:Flag(nil, "FullyBrokenArmour") then
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takenInc = takenInc + 20
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end
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else
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resist = calcResistForType(damageType, cfg)
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if ((skillModList:Flag(cfg, "ChaosDamageUsesLowestResistance") or skillModList:Flag(cfg, "ChaosDamageUsesHighestResistance")) and damageType == "Chaos") or

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