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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -3802,7 +3802,7 @@ c["Enemies in your Presence Resist Elemental Damage based on their Lowest Resist
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c["Enemies in your Presence are Blinded"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
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c["Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage"]={nil,"Ignited as though dealt 100 Base Fire Damage "}
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c["Enemies in your Presence are Intimidated"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
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c["Enemies in your Presence are Slowed by 20%"]={nil,"Slowed by 20% "}
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c["Enemies in your Presence are Slowed by 20%"]={{[1]={[1]={type="Condition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ActionSpeed",type="INC",value=-20}}}},nil}
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c["Enemies in your Presence count as being on Low Life"]={{[1]={[1]={type="Condition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:LowLife",type="FLAG",value=true}}}},nil}
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c["Enemies in your Presence count as having double Power"]={{},"count as having Power "}
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c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="EnemyInPresence"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-10}}}},nil}
["enemies in your presence are slowed by (%d+)%%"] = function(num) return {mod("EnemyModifier", "LIST", {mod = mod("ActionSpeed", "INC", num * -1)}, { type = "Condition", var = "EnemyInPresence" })} end,
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-- Deadeye
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["projectiles pierce all nearby targets"] = { flag("PierceAllTargets") },
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["you have no accuracy penalty at distance"] = { flag("NoAccuracyDistancePenalty") },
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