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Sceptre's don't have mace tag ingame #6184

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QuickStick123 opened this issue May 2, 2023 · 0 comments
Closed
3 tasks done

Sceptre's don't have mace tag ingame #6184

QuickStick123 opened this issue May 2, 2023 · 0 comments
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bug: behaviour Behavioral differences

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@QuickStick123
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QuickStick123 commented May 2, 2023

Check version

  • I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • I've checked for duplicate issues by using the search function of the issue tracker

Check for support

  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What is the behaviour in-game?

For both crucible and other cases e.g. corrupted mods sceptres do not have the mace tag for item mods.
image

What is the behaviour in Path of Building?

	["V2LocalAddedFireDamage1hCorrupted2"] = { type = "Corrupted", affix = "", "Adds (17-22) to (33-39) Fire Damage", statOrderKey = "1136", statOrder = { 1136 }, level = 31, group = "LocalFireDamage", weightKey = { "sword", "mace", "axe", "one_hand_weapon", "default", }, weightVal = { 0, 0, 0, 1000, 0 }, weightMultiplierKey = { }, weightMultiplierVal = {  }, tags = { "has_attack_mod", }, modTags = { "elemental_damage", "damage", "elemental", "fire", "attack" }, },

image

How to reproduce the issue

No response

Character build code

https://pobb.in/Zl6rLirHri_w

Screenshots

No response

@QuickStick123 QuickStick123 added the bug: behaviour Behavioral differences label May 2, 2023
@QuickStick123 QuickStick123 changed the title Sceptre's don't have mace tag. Sceptre's don't have mace tag ingame May 2, 2023
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Labels
bug: behaviour Behavioral differences
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