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For both crucible and other cases e.g. corrupted mods sceptres do not have the mace tag for item mods.
["V2LocalAddedFireDamage1hCorrupted2"] = { type = "Corrupted", affix = "", "Adds (17-22) to (33-39) Fire Damage", statOrderKey = "1136", statOrder = { 1136 }, level = 31, group = "LocalFireDamage", weightKey = { "sword", "mace", "axe", "one_hand_weapon", "default", }, weightVal = { 0, 0, 0, 1000, 0 }, weightMultiplierKey = { }, weightMultiplierVal = { }, tags = { "has_attack_mod", }, modTags = { "elemental_damage", "damage", "elemental", "fire", "attack" }, },
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https://pobb.in/Zl6rLirHri_w
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What is the behaviour in-game?
For both crucible and other cases e.g. corrupted mods sceptres do not have the mace tag for item mods.
![image](https://user-images.githubusercontent.com/31533893/235595879-4b36eb6b-81a1-492f-9055-6792b85ee842.png)
What is the behaviour in Path of Building?
How to reproduce the issue
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Character build code
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The text was updated successfully, but these errors were encountered: