- Fixed a bug where blue coins dropped by Boos acted like yellow coins.
- Fixed a bug where Mario couldn't leave the JRB ship through the warp pipe if Moveset was set to Classic.
- Fixed a bug where Mario could die when capturing an object near an out of bounds area.
- Fixed a bug where Mario couldn't capture objects while climbing a ledge, holding a pole, or hanging from a ceiling.
- Fixed a bug where Mario couldn't always capture a Whomp.
- Fixed a bug where Mario could perform underwater Odyssey moves while being Metal.
- Fixed a bug where the Vanish cap wasn't working properly with Vanish cap walls.
- Fixed a bug where restarting the level didn't restart the freeze timer.
- Peach now has some unique moves, inspired by her moveset from Super Princess Peach.
Except for Vibes, her new moves can be used only when the optionMoveset
is set toOdyssey
. - Float:
- Replaces the mid-air spin.
- Hold (A) during a fall to hover for a short time.
- Glide:
- Press and hold (A) after a float to open Perry and start gliding.
- Peach can glide when caught in vertical wind to go even higher!
- Perry:
- Punches and Kicks are replaced by sword-like slashes and circular attacks, increasing Peach's attack range.
- When running, Peach can execute a double slash without losing speed by simply pressing (B).
- The increased range also acts as a grab, if possible, and occurs before the damage.
- When Peach's health is full, every attack launches a shockwave.
- Vibes:
- There are four of them: Joy, Rage, Gloom and Calm.
Each Vibe gives Peach additional moves and effects. - Vibes consume Vibe points when active and deactivate at 0.
Vibe points are refilled over time when no Vibe is active, but Peach can fill the Vibe gauge faster by attacking enemies with Perry or by standing inside a recovery heart. - When a Vibe is active, Perry's attacks always launch a shockwave, with an extra effect for each type of Vibe.
- Like Cappy directional throws, hold a D-pad button, then press (L) to activate a Vibe.
- Hold (D-up) for Joy,
- Hold (D-right) for Rage,
- Hold (D-left) for Gloom,
- Hold (D-down) for Calm.
- However, there are some restrictions:
- While a Vibe is active, Peach cannot grab or use caps. Also, activating a Vibe cancels the current cap power-up.
- Captures still occur, but they deactivate Vibes, and Vibes cannot be used while possessing an enemy.
- Vibes cannot stack. The active Vibe must be deactivated first to be able to use another one.
- Vibes cannot be activated during an intangible or invulnerable state, such as taking damage or being knockbacked.
- Vibes cannot be used underwater, and deactivate if Peach touches water, except Calm.
- Joy:
Peach spins endlessly, creating a tornado around her.
In that state, she can only move, fly by holding (A) or attack by pressing (B).
The tornado can repel enemies, attract nearby coins and lifts Peach upwards. As a result, she never makes direct contact with the floor, making her invulnerable to lava and quicksand.- Perry attacks are replaced by gusts. Like the tornado, they can attract coins, but damage enemies instead of simply repelling them.
- Her happiness is such that the background music becomes faster and her voice gets higher.
- Rage:
Peach becomes furious, making her stronger.
She is surrounded by a burning aura that damages enemies on contact, her ground pounds emit a fire shockwave on landing, can destroy some solid objects and defeat most of bosses in a single hit, but she's also slower and her jumps are lower.- Perry attacks are also stronger and launch larger, but slower fiery shockwaves.
- Because of her menacing stance, the background music is slower and her voice is deeper.
- Gloom:
Peach is so sad she can't stop crying...
She moves faster, jumps higher and her tears can extinguish most of the flames.
She can also run on slopes and on water.- Perry attacks produce blue shockwaves. They move faster and go through enemies, but are smaller than regular ones.
- Peach's sadness slows down the music and her voice.
- Calm:
Peach regenerates herself with positive thoughts.
She regains health and O2 over time, and becomes immune to the effects of frozen water.
Calm cannot be used if Peach's health and O2 are already at max.- Perry attacks release green shockwaves that heal Peach if they damage an enemy.
- Peach's positivity makes the music and her voice slightly pitched up.
- There are four of them: Joy, Rage, Gloom and Calm.
- Crystal Stars have been redesigned.
They are now called Sparkly Stars, and come with two different versions, the Pink Gold Stars and the (new) Crystal Stars. - Pink Gold Stars:
- Correspond to the Normal difficulty.
- Collecting them all is the condition to unlock Peach.
- To unlock this mode, the player needs 120 Power Stars and defeat Bowser 3.
- Each Star is similar to the old Crystal Stars Easy mode, with some changes:
- Lethal Lava Land: The lava floor stops before the top, where the 5th Power star is.
- Shifting Sand Land: The Star is now located above the top of the pyramid, and needs a crazy box to be reached.
- Dire Dire Docks: The Star is now located above the Bowser door in the second area.
- Tiny-Huge Island: The Star is now in Tiny Island, and needs a stack of 10 mini-goombas.
- Castle Inside/Castle Upstairs: Star shards are easier to locate and collect.
- Bowser 4: No more life-up and infinite Flaming Bob-omb, but the difficulty of this fight has been lowered down.
- Crystal Stars:
- Correspond to the Hard difficulty.
- Collecting them all unlocks the
Crystal Stars Reward
option. - To unlock this mode, the player must have completed the Sparkly Stars Normal difficulty, i.e. collected all 30 Pink Gold Stars and unlocked Peach.
- The overall difficulty is above the old Crystal Stars Normal mode:
- Whomp Fortress: The Star is now located under the fortress, and the player has only 1 minute and 50 seconds to spawn and collect it.
- Jolly Roger Bay: The field of view is greatly reduced.
- Cool, Cool Mountain: The Star is now located high above the mountaintop, and needs a spindrift to be reached.
- Big Boo's Haunt: The player has only 2 minutes and 15 seconds to spawn and collect the Star.
- Hazy Maze Cave: The player must extinguish all red flames in under 3 minutes.
- Lethal Lava Land: The Star shards are harder to collect, and the lava rises faster.
- Shifting Sand Land: The Star is revealed only after collecting all coins inside the pyramid, and the player starts with only 15 seconds.
- Dire Dire Docks: The Star is now located in bounds, high above the back of the docks.
- Snowman's Land: The Star is now located high above the head of the big snowman, and needs a spindrift to be reached.
- Wet-Dry World: The player needs to bring a Chuckya in a specific place to spawn the Star.
- Tall, Tall Mountain: The player needs to do a really long jump to reach the Star.
- Tiny-Huge Island: A stack of 10 huge goombas is required to make the Star spawn.
- Tick Tock Clock: No timer, no boxes, but Super Mario Maker 2 style.
- Rainbow Ride: No (A)/(B)/(Z) press, but all 9 1-up mushrooms are required to make the Star spawn.
- Bowser in the Dark World: In addition to the coins requirement, the player needs to stack all 7 goombas and has only 1 minute and 45 seconds to spawn and collect the Star.
- Bowser in the Fire Sea: 6 secrets must be collected instead of 1-up mushrooms.
- Bowser in the Sky: No (A)/(B)/(Z) press, all red coins, but no yellow coin, no blue coin, no capture and no 1-up mushroom.
- Tower of the Wing Cap: Available time reduced to 35 seconds.
- Vanish Cap under the Moat: Available time reduced to 40 seconds.
- Cavern of the Metal Cap: Available time reduced to 30 seconds.
- Secret Aquarium: Cappy/Tiara cannot be used.
- Castle Inside/Castle Upstairs: Toads are hidden and harder to reach.
- Castle Basement: That rabbit is suspicious.
- Castle Courtyard: Totally Odyssey.
- Bowser 4: Good luck.
- Collecting all 30 Stars in a difficulty allows the player to use caps, cannons, Vibes and cheats in that difficulty.
- Icons are added to the HUD when the player needs to collect a specific amount of items:
- Remaining boxes in TTC,
- Remaining 1-up mushrooms in BITFS and RR,
- Remaining flames in HMC.
- The collected Sparkly Stars can be seen in the pause menu and on the file select screen, after clicking on a Star icon.
- Each difficulty has now its proper timer, which starts after breaking the Sparkly Star block for the first time and ends after collecting the Bowser 4 Sparkly Star.
- This timer is displayed in the pause menu and on the file select screen after selecting a Star mode.
- On the Sparkly Stars score screen, hold (B) for 3 seconds to reset the selected difficulty timer and Stars, without clearing the completed flag.
- Mario becomes invulnerable for a short time after being burn (lava boost excluded) and after capturing or leaving a capture.
- When burned airborne (not lava boost), Mario now regains control after some time.
- Mario's hitbox is shorten when rolling/air-rolling.
- Mario can now perform a Cappy bounce directly after a lava boost, if Cappy was thrown (Mario cannot throw Cappy during a lava boost).
- 1-up mushrooms now fill completely the O2 gauge.
- The object grab has been improved:
- The grab radius is extended to a small area in front of Mario, making grabs easier to perform.
- Grabs can now be performed during the two punches of a punch sequence, not only during a few frames of the first punch.
- Captures movement is more similar to Mario's movement:
- Captures progressively accelerate and decelerate instead of reaching instantly max or min speed.
- Same handling system as Mario (low speed = tight turn, high speed = large turn).
- Captures jumps higher if (A) is held ((A) press = small jump, (A) held = high jump).
- Some buffs and nerfs:
- Goomba:
- Increased movement speed.
- Koopa (shelled/unshelled):
- Increased movement speed.
- Koopa shell:
- Reduced base speed, you must hold (B) to reach max speed.
- Bob-omb:
- Increased movement speed.
- Explosions affect destructible surfaces, like Thwomps and Whomps.
- Bob-omb Buddy:
- Capturable underwater.
- Chain chomp:
- Increased movement speed.
- Bullet bill:
- Increased movement speed.
- Explodes after a short time (10 seconds, 5 seconds if (B) is held).
- Whomp:
- Increased movement speed.
- Properly immune to fire when body slamming.
- Collect its remaining coins when captured.
- Hoot:
- Increased movement speed.
- Can jump up to 6 times before landing (no more infinite jumps).
- Baby penguin:
- Increased movement speed (belly slide speed stays unchanged).
- Spindrift:
- Increased movement speed and jump height.
- Mr. Blizzard:
- Increased movement speed.
- Boo:
- Can jump up to 6 times before landing (no more infinite jumps).
- No longer immune to lava and quicksands.
- Scuttlebug:
- Increased movement speed.
- Crazy box:
- Increased movement speed.
- No longer immune to lava, quicksands and strong winds.
- Hold (A) for jumps instead of hops, hold (A) + (B) for big jumps (the Crazy box breaks after 3 big jumps).
- Mr. I:
- Increased movement speed.
- No longer immune to lava and quicksands.
- Goomba:
- Non-Courtyard Boos always drop blue coins.
- The blue coins switch respawns until there is no blue coin left.
- Cappy explains how to beat OMM Bowser during the Bowser 1 fight after some time.
- Yoshi's gift (100 lives) has been replaced by something more surprising!
- Extended bounds is now part of OMM:
- Horizontal bounds are 4x bigger.
- Vertical bounds remain unchanged.
- Surface pools are now allocated dynamically, allowing for an infinite amount of surfaces!
- Recoded the surface load/collision engine. This one is more robust than the vanilla one, and fixes most of custom levels collision issues.
- Collision loading distance has been removed, removing at the same time collision oddities like the Bullet Bill launcher in Whomp Fortress.
- OMM Camera:
- First person mode allows a full 360 degrees turn, and extends the pitch limit to 89 degrees (almost vertical).
- For levels with multiple rooms (Big Boo's Haunt, Hazy Maze Cave), the rendered room is the one where the camera is pointing at, not only Mario's room.
- Bowser fights have now a proper OMM camera mode.
- Save files:
- OMM has now its proper save file and file format.
- This format is similar to
TEXT_SAVES
, but it stores all save data of every version of the game in one single file, as well as settings related to OMM and Sparkly Stars save data. - It also includes a cheat to instantly complete a save file and unlock Peach: On the file select screen, move the cursor to a save file button, then press the following buttons in that order:
(C-up), (C-up), (C-down), (C-down), (C-left), (C-right), (C-left), (C-right), (Z), (R), (A).
- The HUD has been reworked. Icons are smaller, and progressively become transparent when Mario is moving.
- The O2 gauge is no longer a number, but an actual gauge like the one in Odyssey.
- The star select screen got a revamp, inspired by the Sunshine one. You can select the level with (Up) and (Down) and the star with (Left) and (Right).
- Pause menus are better looking.
- Options menu:
Odyssey Mario's Moveset
is now looking like this:Character
:Mario
,Peach
(You need to change or restart the level to play as the selected character)Moveset
:Classic
,Odyssey - 3-Health
,Odyssey - 6-Health
Cap
:Classic
,Cappy - No Capture
,Cappy - Capture
Stars
:Classic
,Non-Stop
Power-ups
:Classic
,Improved
Camera
:Classic
,8-Directions
,16-Directions
Sparkly Stars
:Disabled
,Normal Mode
,Hard Mode
Buttons
: Various buttons binds.Cheats
: Same cheats as previous versions, plus a new one,Endless Vibe Gauge
, that make Peach never run out of Vibe points.Extras
: A bunch of graphical options that can be enabled/disabled at will.Cappy Eyes on Mario's Cap
: Display Cappy eyes on Mario's cap. If disabled, turn Tiara into Peach's regular crown.Colored Stars
: Replace vanilla stars by glowing colored stars.3D Coins
: Replace 2D coins by custom 3D coins.Vanishing HUD
: Make the HUD transparent when Mario is moving.Reveal Secrets
: Show the secrets.Invisible Mode
: Make Mario/Peach, Cappy/Tiara and their effects invisible, except for their shadows.Crystal Stars Reward
: Only available after collecting all 30 Crystal Stars.
Shortcuts
A new feature that allows the player to bind options to keyboard keys.
Pressing a shortcut changes the value of an option without the need of opening the options menu.
- Goombones and Bees are interactable.
- Goombones can be captured and act as Goombas.
- Hard mode is compatible with the Odyssey moveset.
- All levels are compatible with Non-Stop mode.
- Custom behaviors are interactable.
- Ground shy guys can be captured and act as Goombas.
- Added a
Swap Version
button in options menu. - The
Warp to Level
sub-menu can also be used to swap versions. - The OMM savefile keeps track of both versions for each file.
- The game is always built with the flags
TEXTURE_FIX
,EXT_OPTIONS_MENU
,NODRAWINGDISTANCE
andBETTERCAMERA
. - The following models are now DynOS-replaceable (for star models, the
*
character must be replaced by a number):- Colored stars (opaque):
omm_geo_star_*_opaque
- Colored stars (transparent):
omm_geo_star_*_transparent
- Yellow 3D coin:
omm_geo_coin_yellow
andomm_geo_coin_yellow_no_shadow
- Red 3D coin:
omm_geo_coin_red
andomm_geo_coin_red_no_shadow
- Blue 3D coin:
omm_geo_coin_blue
andomm_geo_coin_blue_no_shadow
- Red flame:
omm_geo_fire_smoke_red
- Blue flame:
omm_geo_fire_smoke_blue
- Metal Mario sparkle:
omm_geo_metal_sparkle
- Vanish Mario mist:
omm_geo_vanish_mist
- Break particle:
omm_geo_break_particle
- Snowball:
omm_geo_snowball
- Mr. I beam:
omm_geo_mr_i_beam
- Captured Bob-omb explosion:
omm_geo_explosion
- Captured Whomp shockwave:
omm_geo_shockwave_whomp
- Captured Spindrift shockwave:
omm_geo_shockwave_spindrift
- Rising lava:
omm_geo_rising_lava
- OMM Bowser fire shockwave:
omm_geo_shockwave_fire
- OMM Bowser mine:
omm_geo_bowser_mine
- OMM Bowser flame:
omm_geo_bowser_flame
- OMM Bowser fireball:
omm_geo_bowser_fireball
- OMM Bowser fireball trail:
omm_geo_bowser_fireball_flame
- Flaming Bob-omb:
omm_geo_flaming_bobomb
- Flaming Bob-omb aura:
omm_geo_flaming_bobomb_aura
- Flaming Bob-omb explosion:
omm_geo_flaming_bobomb_explosion
- Sparkly star (opaque):
omm_geo_sparkly_star_*_opaque
- Sparkly star (transparent):
omm_geo_sparkly_star_*_transparent
- Sparkly star sparkle:
omm_geo_sparkly_star_*_sparkle
- Sparkly star block:
omm_geo_sparkly_star_*_block
- Sparkly star signpost:
omm_geo_sparkly_star_*_hint
- Peach:
omm_geo_peach
- Peach's crown:
omm_geo_peach_crown
- Pink Gold Peach's crown:
omm_geo_peach_crown_metal
- Perry:
omm_geo_perry
- Perry trail:
omm_geo_perry_trail
- Perry shockwave:
omm_geo_perry_shockwave
- Vibe aura (pink):
omm_geo_peach_vibe_aura
- Vibe sparkle (pink):
omm_geo_peach_vibe_sparkle
- Joy tornado:
omm_geo_peach_vibe_joy_tornado
- Joy gust:
omm_geo_peach_vibe_joy_gust
- Rage aura:
omm_geo_peach_vibe_rage_aura
- Rage shockwave:
omm_geo_peach_vibe_rage_shockwave
- Gloom aura:
omm_geo_peach_vibe_gloom_aura
- Gloom tears:
omm_geo_peach_vibe_gloom_tear
- Gloom droplets:
omm_geo_peach_vibe_gloom_tear_small
- Calm aura:
omm_geo_peach_vibe_calm_aura
- Calm sparkle:
omm_geo_peach_vibe_calm_sparkle
- Character select button (Mario):
omm_geo_menu_button_mario
- Character select button (Peach):
omm_geo_menu_button_peach
- Character select button (Luigi):
omm_geo_menu_button_luigi
- Character select button (Wario):
omm_geo_menu_button_wario
- Colored stars (opaque):