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Vectors.go
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Vectors.go
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package imgui
// #include "imguiWrapperTypes.h"
import "C"
// Vec2 represents a two-dimensional vector.
type Vec2 struct {
X float32
Y float32
}
func (vec *Vec2) wrapped() (out *C.IggVec2, finisher func()) {
if vec != nil {
out = &C.IggVec2{
x: C.float(vec.X),
y: C.float(vec.Y),
}
finisher = func() {
vec.X = float32(out.x) // nolint: gotype
vec.Y = float32(out.y) // nolint: gotype
}
} else {
finisher = func() {}
}
return
}
// Set sets values of the vec with args.
func (vec *Vec2) Set(x, y float32) {
vec.X = x
vec.Y = y
}
// Plus returns vec + other.
func (vec Vec2) Plus(other Vec2) Vec2 {
return Vec2{
X: vec.X + other.X,
Y: vec.Y + other.Y,
}
}
// Minus returns vec - other.
func (vec Vec2) Minus(other Vec2) Vec2 {
return Vec2{
X: vec.X - other.X,
Y: vec.Y - other.Y,
}
}
// Times returns vec * value.
func (vec Vec2) Times(value float32) Vec2 {
return Vec2{
X: vec.X * value,
Y: vec.Y * value,
}
}
// Vec4 represents a four-dimensional vector.
type Vec4 struct {
X float32
Y float32
Z float32
W float32
}
func (vec *Vec4) wrapped() (out *C.IggVec4, finisher func()) {
if vec != nil {
out = &C.IggVec4{
x: C.float(vec.X),
y: C.float(vec.Y),
z: C.float(vec.Z),
w: C.float(vec.W),
}
finisher = func() {
vec.X = float32(out.x) // nolint: gotype
vec.Y = float32(out.y) // nolint: gotype
vec.Z = float32(out.z) // nolint: gotype
vec.W = float32(out.w) // nolint: gotype
}
} else {
finisher = func() {}
}
return
}
// Set sets values of the vec with args.
func (vec *Vec4) Set(x, y, z, w float32) {
vec.X = x
vec.Y = y
vec.Z = z
vec.W = w
}
// Plus returns vec + other.
func (vec Vec4) Plus(other Vec4) Vec4 {
return Vec4{
X: vec.X + other.X,
Y: vec.Y + other.Y,
Z: vec.Z + other.Z,
W: vec.W + other.W,
}
}
// Minus returns vec - other.
func (vec Vec4) Minus(other Vec4) Vec4 {
return Vec4{
X: vec.X - other.X,
Y: vec.Y - other.Y,
Z: vec.Z - other.Z,
W: vec.W - other.W,
}
}
// Times returns vec * value.
func (vec Vec4) Times(value float32) Vec4 {
return Vec4{
X: vec.X * value,
Y: vec.Y * value,
Z: vec.Z * value,
W: vec.W * value,
}
}