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InvMove crashing with BuildGadgets2 in very specific environment #65

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Barerock opened this issue Sep 18, 2024 · 4 comments
Open

InvMove crashing with BuildGadgets2 in very specific environment #65

Barerock opened this issue Sep 18, 2024 · 4 comments
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bug Something isn't working
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@Barerock
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Barerock commented Sep 18, 2024

Describe the bug
InvMove now encounters a render issue when loaded in my modpack. It notes BuildingGadgets2 as the culprit in the crashlog, but when loaded together alone they do not produce a crash. I recently edited some BG2 recipes with KJS, but upon testing that in the sterile environment I couldn't get a crash either. Removing BG2 from my modpack makes InvMove load normally again. Neither mod has been updated recently. I am in the process of checking recently updated mods. As recently as 6pm yesterday I was running both together fine and was actively testing both together with edited recipes, so I know they work together.

To Reproduce
I am genuinely not sure. There are 350~ mods in this pack, they all start together and I've extensively tested their compatibilities. Only 2 have issues with each other and they are 100% unrelated to InvMove or BG2. Starting the modpack with InvMove or BG2 causes an initialization error due to InvMove encountering a rendering error caused by BG2. Removing either resolves the problem.

Crash Log
crash-2024-09-18_14.59.10-fml.txt
latest.log

Version and Mod List
List the version of InvMove, the version of Forge/Fabric/Quilt, and the version of Minecraft the issue happens on:
InvMove: 0.8.4
Forge/Fabric/Quilt version: 47.2.20 Forge
Minecraft: 1.20.1
BG2: 1.0.7

List any other mods being used:
A-ModList.txt

If possible, try to reproduce the bug with the smallest number of other mods you can. This can help me figure out where the problem occurs.
However, if the issue is truly a compatibility problem with another mod, I will likely be able to fix it if you include the mod list.

@Barerock Barerock added the bug Something isn't working label Sep 18, 2024
@Barerock
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I'm trying to reproduce by batch adding to my test profile. And a few other things. I need coffee.

@Barerock
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The bottom 178 mods and their dependencies are fine.
A-ModList.txt
These are compatible.

@Barerock
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Barerock commented Sep 18, 2024

All mods are compatible. I've reached the top of the list. I'm going to paste in my actual kjs scripts, I used an analogue with a different recipe on the earlier test, I just converted a recipe to all iron blocks instead of modded items.

Adding scripts did not make it crash. I'm at this point stumped and need help reading log. Might be worth mentioning this to Direwolf20.

@PieKing1215
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This was an issue on my end, should be fixed in v0.8.8 but that version is only released for 1.21+ atm (it should get backported eventually)

@PieKing1215 PieKing1215 added this to the 0.9.0 milestone Oct 21, 2024
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