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mesa_server.py
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mesa_server.py
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"""
Created on Sat Mar 09 16:33:55 2020
@author: Pieter Cawood
"""
from mesa.visualization.ModularVisualization import ModularServer
from mesa.visualization.modules import CanvasGrid, TextElement
from mesa_model import Warehouse
from mesa_agents import Parking, Wall, Space, Robot
class TaskElement(TextElement):
def __init__(self):
pass
def render(self, model):
return "Tasks remaining: " + str(model.task_count)
def warehouse_draw(agent):
if agent is None:
return
portrayal = {}
if type(agent) is Parking:
# https://icons8.com/icons/set/flag
portrayal["Color"] = ["#FF8C00", "#FF8C00", "#FF8C00"]
portrayal["Shape"] = "rect"
portrayal["Filled"] = "true"
portrayal["Layer"] = 0
portrayal["w"] = 1
portrayal["h"] = 1
elif type(agent) is Wall:
portrayal["Color"] = ["#000000", "#000000", "#000000"]
portrayal["Shape"] = "rect"
portrayal["Filled"] = "true"
portrayal["Layer"] = 1
portrayal["w"] = 1
portrayal["h"] = 1
elif type(agent) is Space:
portrayal["Color"] = ["#4FA1FF", "#4FA1FF", "#4FA1FF"]
portrayal["Shape"] = "rect"
portrayal["Filled"] = "true"
portrayal["Layer"] = 0
portrayal["w"] = 1
portrayal["h"] = 1
elif type(agent) is Robot:
# https://icons8.com/icons/set/robot
portrayal["Shape"] = "resources/agent.png"
portrayal["scale"] = 1
portrayal["Layer"] = 1
return portrayal
def simulate_scenario(world, tsp_seqs, last_sim_step):
model_params = {"world": world, "tsp_seqs": tsp_seqs, "last_sim_step": last_sim_step}
task_element = TaskElement()
canvas_element = CanvasGrid(warehouse_draw, world.width, world.height, 700, 420)
server = ModularServer(Warehouse, [canvas_element, task_element], "MAPD simulation", model_params)
server.launch()